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1.4 patch beta available

cryocore
Well aged bogan
Old Post 24 Jan 2012 7:27 pm REPLY Edit Profile Send PM Add Friend
In Steam

Steam>Setting>Account Tab>Beta Participation - Change. Restart.

Patch is 190MB
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Haisley
Old Post 25 Jan 2012 9:52 am REPLY Edit Profile Send PM Add Friend
Has anyone got any performance feedback on this beta patch?

Do the new patch optimisations mean we can now do without SkyBoost?
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EvaUnit02
Soviet Linux
Old Post 26 Jan 2012 6:59 am REPLY Edit Profile Send PM Add Friend
EDIT:- v1.4 makes Skyboost and TESVAL obsolete (for the time being. Alex is working on Skyboost for v1.4 so we'll see how that goes when people post benchmarks.)
http://forums.bethsoft.com/topic/13...8/page__st__120

I applaud the changelog. This is the big quest content patch which they promised.

Quote:
1.4 beta isn't a huge improvement over SkyBoost, but it's an improvement nonetheless. :)


Whiterun
Looking at tree from Dragonsreach stairs.

Vanilla 1.3: 35
SkyBoost R4, 1.3: 56
Vanilla 1.4 Beta: 60

--

Markarth:
Right up top, looking over everything.

Vanilla 1.3: 24
SkyBoost R4, 1.3: 36
Vanilla 1.4 Beta: 40

--

New Game Cutscene:
From skyrim logo disappear to cart stopping.

Vanilla 1.3:
Min FPS: 32
Max FPS: 60
Average FPS: 46.2

SkyBoost R4, 1.3:
Min FPS: 45
Max FPS: 60
Average FPS: 56.1

Vanilla 1.4 Beta:
Min FPS: 49
Max FPS: 60
Average FPS: 58.1

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Last edited 26 Jan 2012 at 7:09 am by EvaUnit02

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Simonatron
Old Post 26 Jan 2012 11:58 pm REPLY Edit Profile Send PM Add Friend
Is there a 60 fps limit? Can it be turned off in an .ini file?

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EvaUnit02
Soviet Linux
Old Post 27 Jan 2012 12:49 am REPLY Edit Profile Send PM Add Friend
I'm pretty sure that the game has V-sync forced on, at least it did at launch. They may've changed that subsequently through patches though, I have no idea.
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Rungus
More of a facepalm than a lol
Old Post 27 Jan 2012 9:02 am REPLY Edit Profile Send PM Add Friend

Simonatron wrote:
Is there a 60 fps limit? Can it be turned off in an .ini file?



"Disable Vsync: Access the SkyrimPrefs.ini again and add iPresentInterval=0 to the bottom of the [Display] section. This can improve a sluggish framerate and eliminate instances of mouse lag."

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EvaUnit02
Soviet Linux
Old Post 27 Jan 2012 12:06 pm REPLY Edit Profile Send PM Add Friend
That INI command is confirmed to not work. V-sync is forced on.

Anyway patch notes for today's v1.4.20.0:-

Quote:
A new version (1.4.20) of the beta update is now live on Steam. It covers the following:

Fixed occasional audio issue that would play sound effects louder than intended
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
http://forums.bethsoft.com/topic/13...-changed-14200/

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Limit0
Old Post 27 Jan 2012 12:45 pm REPLY Edit Profile Send PM Add Friend
I can't think of any benefits to 'beta testing' a patch.

Any problems I've had have been minimal - I'd beta test a content patch, but bug fixes doesn't seem worth my time.

Of course from a QA perspective it's a fantastic idea

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Analgia
Old Post 27 Jan 2012 10:08 pm REPLY Edit Profile Send PM Add Friend
Any idea when the ETA for the final patch is?
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EvaUnit02
Soviet Linux
Old Post 28 Jan 2012 12:08 am REPLY Edit Profile Send PM Add Friend

Limit0 wrote:
I can't think of any benefits to 'beta testing' a patch.

Any problems I've had have been minimal - I'd beta test a content patch, but bug fixes doesn't seem worth my time.

Of course from a QA perspective it's a fantastic idea


PC users are being used as guinea pigs, because console updates have to go through certification processes which can take up to several weeks and ~$10,000 USD each time.

I'd imagine that they want to avoid bad publicity too, i.e. the backwards flying dragon and broken magical resistance introduced in v1.1, which was fixed a week later with the v1.2 hotfix.
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Limit0
Old Post 29 Jan 2012 2:52 am REPLY Edit Profile Send PM Add Friend
Huh, didn't know that about consoles. Interesting.

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Analgia
Old Post 29 Jan 2012 7:53 pm REPLY Edit Profile Send PM Add Friend
http://forums.bethsoft.com/topic/13...0#entry20170500

Quote:
We really appreciate the feedback from our Steam Beta. We anticipate the 1.4 update going live next week for all on the PC and being sent to the console manufacturers. The Creation Kit won’t be far behind.

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InvisibleShadow
Old Post 30 Jan 2012 2:21 pm REPLY Edit Profile Send PM Add Friend

Analgia wrote:

Quote:
The Creation Kit won’t be far behind.

Yes, finally! :D
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Haisley
Old Post 2 Feb 2012 3:36 pm REPLY Edit Profile Send PM Add Friend
Apparently 1.4 official patch is up now on Steam http://www.bethblog.com/2012/02/01/...eam/#more-17658

Update your SKSE if you're using it http://skse.silverlock.org/
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Xev
Old Post 3 Feb 2012 9:57 pm REPLY Edit Profile Send PM Add Friend
Updated. Framerate is way up. Foliage density is way down. Also stuff rendered at great distances (Mountains etc) seem to flicker. huh...
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Haisley
Old Post 3 Feb 2012 10:03 pm REPLY Edit Profile Send PM Add Friend
SKSE is not playing nicely with the new 1.4 patch.

Tried 1.04.08, 1.04.09, and now on 1.04.10.

08 wouldn't launch the game. 09 caused CTD about every 30 minutes. 10 won't launch either.
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Haisley
Old Post 29 Feb 2012 6:48 pm REPLY Edit Profile Send PM Add Friend
Was another patch released today?

Steam just finished downloading 52MB's for Skyrim.
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Simonatron
Old Post 29 Feb 2012 7:13 pm REPLY Edit Profile Send PM Add Friend

Haisley wrote:
Was another patch released today?

Steam just finished downloading 52MB's for Skyrim.



http://www.bethblog.com/

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Badsight
At least 300 on the motorway booool
Old Post 12 Mar 2012 2:26 pm REPLY Edit Profile Send PM Add Friend
"BethBlog posted some information about update 1.5, which will include new features, like new killcams, specifically killcams for ranged combat and spellcasting! They also say that they are planning to add new features in upcoming updates... Skyrim is starting to look like the never-ending Elder Scrolls game at the rate they are spewing out updates and features!

Update: It seems that BethBlog have removed this article from the blog for some reason, most likely because the beta does not seem to be up on Steam yet. But whatever the reason, it will probably be up again soon. (To anyone following BethBlog, they do send out mails where you can read the blog post.)"

When asked about the article on BethBlog, GStaff replied this: "Sorry, that was an early draft. When we’re ready to post something, we will."


QUOTE

Today on Steam we've released a new beta update that gives you a first
look at what's we'll be bringing to PS3, 360, and PC in the
forthcoming 1.5 update.

In addition to a number of new bug fixes, we're now using title
updates as an opportunity to add new features to the game. Included
in this update, players will be able to enjoy all-new kill cameras,
including ones specific to ranged combat and magic.

Sound familar? That's probably because they had a cameo in the Game
Jam video [1] shown during Todd Howard's DICE keynoteTodd Howard
presented at DICE.



from the Nexus

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EvaUnit02
Soviet Linux
Old Post 18 Mar 2012 6:37 pm REPLY Edit Profile Send PM Add Friend
v1.5 beta patch runs swimmingly, recommended. The killcams for magic and ranged weapons can be a bit random though. I've mostly been getting them for small shit like nuking elks and mudcrabs with mid-tier Destruction spells.
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Simonatron
Old Post 19 Mar 2012 12:16 pm REPLY Edit Profile Send PM Add Friend

EvaUnit02 wrote:
v1.5 beta patch runs swimmingly, recommended. The killcams for magic and ranged weapons can be a bit random though. I've mostly been getting them for small shit like nuking elks and mudcrabs with mid-tier Destruction spells.



I read somewhere it happens when the last enemy in a cell(area of the gameworld) dies, which seems quite likely if you're out in the wilderness killing an animal.

It would be good if they change it to not to play on animal deaths.

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