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Mortal Kombat: Deadly Alliance

Gameplanet
Old Post 27 Feb 2003 7:49 am REPLY Edit Profile Send PM Add Friend
Article Comments

Source: GP Reviews

Quote:
Since debuting in arcades in 1992 the Mortal Kombat series has garnered a loyal following of fight fans, hooked on its brutal and often graphic style. The latest iteration in the series, Deadly Alliance, now comes to the Playstation 2 retaining all of the qualities that made this a popular series....


Read more: http://www.gameplanet.co.nz/mag.dyn/Reviews/

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PsyEd
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Old Post 27 Feb 2003 11:17 am REPLY Edit Profile Send PM Add Friend

Quote:
Originally
Downs: Combos can be difficult; Invisible walls.



What the ? In my POV downs are
- One fatality per character
- No Animality, Babality(spelling?) & Brutality
- No stage fatality
- Few characters are missing (Noob Saibot..yes yes Tobias is no more midway) & few trade mark moves are gone (i.e scorpion's teleport move is gone, Sonya's leg grab move etc)
- Few styles/moves are exactly the same (Scopion's Weapon move = Kenshi's Weapon move, Kano's weapon move = Tsu Hao's weapon move)
- Few glitches in the game (Quan chi's/Kenshi's fatality on scorpion's second costume or Sub Zero's fatality on reptile)
- Also this is not a down but why wasn't umk3 mentioned at all in the MK HISTORY ?

And previous mk series would hardly help you in mk:da, only few trademark moves like JC, Sz etc, so everyone's a novice in this mk. A 4/5 is correct mark for the game though, a must buy for mk fans.
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Old Post 27 Feb 2003 12:29 pm REPLY Edit Profile Send PM Add Friend
Because Ultimate Mortal Kombat 3 is really Mortal Kombat 3 with a few added extras, much like Street Figther and their subsequent "updates".

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Old Post 27 Feb 2003 2:09 pm REPLY Edit Profile Send PM Add Friend
King Prawn - great review! Two things though:
*Walls can be avoided through sidestepping or Reversals
*Dan Forden might be a bit disappointed that his in-fight music was drowned out by the SFX.


PsyEd:
*Who would want to see babalities return? They were pathetic! Same with Animalities and Brutalities, with very few exceptiions.
*Every game has characters "missing". Do you miss Liu Kang? Sektor? Stryker?
*Some moves are gone. Can you see them working effectively with the new engine? The MK team couldn't.
*A handful of people use similar weapons in a similar way. Would you like to go back to MK4 where everyone's basic attacks are identical?

The idea that everyone's a novice certainly is a great thing:
It gives previous fans of MK a fresh new game to master, with an all-new steep learning curve. It also brings in new fans not familiar with MK, who will more than likely appreciate the modern fighting system and can come in on ground level with the MK hardcores so that there isn't such a huge gap between the two groups.
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Smile Old Post 28 Feb 2003 9:49 pm REPLY Edit Profile Send PM Add Friend
Thanks for the feedback.

Morgs, I was more having a criticism with the fact that they had invisible walls, rather than just walls. A pet peeve of mine is that games have these open-looking arenas when you suddenly are backed against a wall - why not just make it obvious, like VF4? I certainly agree with you about the background music....I had to work hard to even realise there was background music.
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Old Post 28 Feb 2003 11:34 pm REPLY Edit Profile Send PM Add Friend
But the thing is - depending on the game, good background music is when you don't notice it.
It they had these really awesome beats, it would distract you from the gameplay. And no sound at all would just feel weird for a game like MK.
I was recently playing Street Fighter 3 and there was this rather cool tune playing as the stage background music. Well, it totally put me off my game and I couldn't concentrate.

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Lord Morgneto
Old Post 4 Mar 2003 9:25 am REPLY Edit Profile Send PM Add Friend
You raise an interesting point there...

I notice the MKDA sounds sometimes, but often it's when I've paused the game and I'm off to grab some toast or something, and I instincivley hum the tune - to me, that's really good. I remember WWF Warzone had a really cool menu music, and whenever I was simulating speed in some way (racing games mostly) I'd hum that.

But as for really in your face sort of great tracks, Crazy Taxi with the Offspring is really cool, but it's never really put me off. In Goldeneye, however - If I'm ever in an elevator, I won't come out 'til I've heard enough of the music in there!!


KP - The invisible walls thing was because originally they had planned for them to break after a settable amount of damage, leading to possible in-fight stage fatalities. Sadly Midway's rushing style lead to them not being able to implement it properly, so they kept the walls as unbreakable.
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