<3's Billie and Miley
in the very early days of swtor we had a family tree of all the main characters to try show the whole story. This is something we have developed as a labor of love. it touches eveything we have in the game but we had to pull it back at launch too risky for launch it will have to wait. The wait is almost over!
currently, the legacy system is just a pretty bar it makes us look stupid but we didnt want to make people mad if they level all these alts and we then tell them they have a legacy system,
Family tree: decide if they are your allies, kids, wifes/husbands its super cool roleplaying.
legacy species/class unlocks
reach level 50 with a species, you can unlock it on all classes on both factions i.e. you father can be a sith and you can be a jedi.
reach level 50 with a human race gain presence stat on all your characters.
Cyborgs indiviidual classes have their own individual cyborg attachments you can now unlock all of them and be a uber cyborg.
complete chapter 2 unlock class emotes unlock current classes buff for all other legacy characters (i.e. get sith warrior buffs for bounty hunter alt)
complete chapter 3 unlock heroic abilities for all your legacy chars these new heroic abilities will require companions to use like the heroic moment abilities you have right now. It will also use your heroic moment ability.
example of heroic ability: force choke from sith warrior on all your alts if you complete sith warrior to chap 3.
completing a companion character reach max affection with any one type (i.e. healer) of companion char shorter cooldown on heroic abilities unlock a small stat boost. addiitonal presence buff for max affections with additional companions of the same type.
alignement abilities: reach level 50 and gain dark/light or neutral alignemnt unlock active abilites for all legacy chars not all rewards are combat.
valor rank unlocks unarmed duels unarmed combat moves can be unlocked with valor system
social rank unlocks dance with your companions, new emotes (RP packages big package of RP emotes).
most legacy rewards can be purchased or unlocked people with millions of credits can buy these rather than unlock them some of the rewards are not initially purchaseable but will be allowed in another patch
we want to reward people who just play 1 char hence the purchase route
cooldown reducitons for emergency fleet pass/quick travel
Jetpack short duration sprint we moved to sprint to level 1. Jetpack for BHs, rocket boots for everyone else.
items for your ship training dummies (operation, warzone dummies, healing dummies), repair droid (buy, repair, and sell upgrades for your ship droids that improves specific crafting abilities), mailboxes, auction houses (neutral GTN terminal but very very high up the legacy system we want fleet to be populated it requires a lot of legacy level and a lot of credits).
Legacy weapons and armor you will get drops that are bound to your legacy system bind on legacy cant trade with others. These do not scale.
legacy appearences orange gear only unlocked with legacy stuff.
Customizing your alt experience: if you just want to pvp with an alt, you can purchase a pvp xp buff for this alt. if you like to purchase speeder earlier, you can buy something for a specific alt.
HUGE REWARDS ASSOCIATED WITH THE LEGACY SYSTEM. 1.2 and 1.3 are huge legacy patches.
Q: can I transfer an alt from a different server?
A: yes when character servers come, which is not in the immediate future these alts will melt together and you will get higher of the two legacy
Q: can I share legacy with other players?
A: it is a one of our devs biggest pet project we do not have a plan where we know how to make that yet but we have a lot of hopes for it.
Q: can you use force choke on the republic side?
Q: can you change the race of a previous alt?
A: no you need to make a new alt.
Q: any plans to allow characters to use weapons not intended for their class? more like cosmetic weapons
A: we will adress that in heroic abilites iconic abilites but not permanent weapon change. This migth be a possibilty in future legacy development.
Q: I want barbershop, can I get them with legacy? unlock more cosmetic slots? A: that is something in the works but somethig you wont be able to see for a while.
Q: Alt: those buffs from other classes, are those self only or apply to all groups? Does that mean we dont need to bring a specififc class for ops/warzones? A; yes.
Q: Shared bank between your alts?
A: Legacy bank is on the table its behind guild bank. we are pro-legacy bank. In 1.2 we will allow you to send cross-faction mails.
Q: more character slots?
A: no plans at the moment but suggestion is noted.
Q: class quests are unique but stuff like plantary quests are not can we bypass them?
A: yes we will give you specific bufs that rewards for doing specific activies
Q: wil buffs from different factions stack? i.e. will sith warrior and jedi knight stack?
A: they wont stack but you can use them cross faction.
Q: endgame flashpoint/operation loots being bind to legacy?
A: No current plans there is an inherent flexibility with able to extract mods/crafting. We will one huge quest that unlock for all your chars if you complete it.
Q: dual spec? A: more than dual spec, multi-spec is coming. it is tied to the legacy system. not coming with 1.2 at first allow you to save different specs but in later patches you can save gear layouts. Q: name/legacy system?
A: we dont have the system in place right now, maybe something in the works soon.
Q: maximum legacy level?
A: get out more! the cap is 50 right now;
Q: any plan to give some sort of crafting advantage through the legacy system?
A: we love it but balancing issues? we want craffting to be more boe and less bop. not in 1.2 but with 1.2 the shop droids have specific cores you can purchase from the repair droid that improve specific crafting skills. You can also purchase somethig that mute the droid (clap from the audience)
Q: can you put your companiosn into your family tree? A: not right now.
Q: cosmetic ship upgrades from legacy?
A: yes cosmetic ship upgrades but may not be tied to legacy. Its quite aways down the road.
Q: how can an agent use a force ability?
A: force using potential goes strong in your family line we were all over that.
Q: how will heroic moment abiliites affect open world pvp where companiosn can be used?
A: right now you can do it and that is all I can say about that. Open world pvp is the wild west anything is possible. objective based areas like ilum do not allow companions. Maybe you can solo your flashpoints with companions using heroic abilities.
happy with legacy system? people are very happy.
Economy/Crew skills discussion
our economy is doing very well despite the hard to use GTN
Crew skill distribution: biochem is not the most used skill archeology and scavenging skill are most skilled. most popular crafting skill is artifiace followed by biochem. Underworld trading dominates missiion skills
weath distribution for level 50 chars 84% of level 50s have less than 1 M credits. . chart ends at 10 million less than 1% have 10 million.
with patch 1.1.5 we introduced some content for rich people encourage them to let go of their credits.
majority of credits spent ability training, drops off around feb as more and more people are 50. Other sink now take over.
Quest reward biggest source of income this is the way to get credits.
selling content to vendors helps as well
relative wealth: the actual inflation rate we have right now is around 12% it is not too bad. People are saving up in anticipation of new stuff like legacy.
Faction selection distribution 57 empire to 42 republic across all servers. More empire players on pvp servers. gender selection: 70% male, 30% yup.
most popular class: sith inq, smuggler/IA are very low numbers ever since alpha testing. Short of making the class really OP there isnt much we can do. It can get a bit lightning heavy in warzones.
Leveling curve: time to level very smooth curve. there is no big gaps or gaps around 40 or something. Our target time for 50 we nailed that in terms of game hrs played (cant tell you how much that is). Real time to level 50- you guys blew that as you guys play too much! we have seen some insane playhrs in early access (some even to superhuman levels).
Top 25 products based by sales volume: desh, top end crafters are making a killing - rakata, rank 25 enhancments/mods. exploits: we will fix ilum chest looting in 1.2 if you show up with a lot of credits we will track your activity.
we dont see a lot of kill-stealing in our games but this kind of behaviours is seen with chests
we have a team of 30 people to get rid of people that spam they get banned as soon they show up. we can track all credit transfers.
see a spammer, report it, fastest way to get them banned.
Crew skills: crew missions is the #2 moneysink. Not every crewskill is viable for endgame only biochem currently is.
Reverse eng for a better overall better rates and more items we made it a lot more useful.
You can craft operation gear with critical augments.
EVERY CREW SKILL IS BEING GIVEN AN ENDGAME USE
augment crafting sythweaving, armmech, augments
slicing currently the source eof augments will be source of augment mats.
cybertech speeders become boe.
changed prices on speeders you are now paying less for tier 3 speeder training but cool looking mounts expect to pay more. cybertech grenades shorter cooldowns.
artifice new color crystals pvp craft schematics/mats can be obtained from pvping.
5 page of patch notes for crew skill a blog released soon
Crafting avg craft is richer, looks better and better geared than a non-crafter. we expect this to really take off with patch 1.2
Q: expensive to remove 25 mods if you can make those mods, shouldnt it be cheaper for you?
A: not for 1.2, we will look into it.
Q: I pvp, my gear never breaks, add repair cost to pvp?
A: maybe riot in the audience. Yes we are aware of pvp and pvp gear repair costs. Net income between pvp and pves are about the same
Q: is there a design intent to give crew skills a social purpose? like allow crew skills able to change colors
A: with 1.1.5 lightsaber colors al colors are available with the same stats. we are adding a large number of orange gears to the game you will be able to get from crafters and only available from crafters? crafters best source of customized appearances in 1.2
Q: I can cheat the system by leveling synthweaving first and make rakata gear and then switch to biochem
A: reuseable stims wil be phased out over time
Q: Exotech stims the epic materieals are very hard to get and produce any plans to change that?
A: bioanalyis is very low and there are a lot more biochems so there is a huge inflation on bioanalysis materials.
Q: cybertech healer can I get kolto grenade?
Q: contract system? request to have something made A: is it possible to have a system like this?
A: yes it is on the wall of crazy, not immediate concern but its in the works. probably some day.
Q: some clothing options look slightly different color on different classes?
A: some items look different between republic and empire this is an intentional feature to persrve some faciton identity. in terms of color what you said is not something we have seen, can you send us a screenshots?
Q: crafting gear better than endgame pvp/pve?
A: yes it is better but it is more work since you have to extract mods from engame gear and get a critted orange gear made.
Q: phasing out reuseable stims how far is it to make every crew skill to be viable in game? RE chance at end-game level, is it worth the risk?
A: 1.2 will have a tooltip that can tell you if you can RE something and get something out of it. We also increase the gains from RE
Q: any plans for longer crew skills missions 16 hr missions for epic stuff
A: we like the idea too incenative to log on at least once a day.
Q: any plans to add crafting daily to give people option to get high level mats?
A: new resource nodes on new content and also on existing high level areas to help you out.
Q: possible to send two companiosn to send on the same misson to reduce the time:
A: not possible right now. With 1.2 expensive missions you brought from GTN are no longer failable.
[Gam]^ | NS isnt a game... its a life style
Last edited 6 Mar 2012 at 2:22 pm by Gambit