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  1. Post
    #1
    After Eva posted the DX mods I thought I would post the Mods I use to play KoTOR II with the restored content (removed by Obsidian due to Lucas Arts enforcing the release date even though the game wasnt finished).

    Step 1 make sure that you've installed any and all official patches which you may require. ***Note the updater in the Launcher does not work any more.***
    US version:- http://www.lucasarts.com/support/updates.html
    UK version:- http://www.lucasarts.com/support/update/kotor2int.html

    There is also the Unofficial patch. I have installed this now, and it seems to work just fine with the other Mods.

    TSLRCM (The Restored Content Mod), and unlike the Restoration Project its actually complete, working, and released.
    It puts back in a lot of quests and finishes a lot of the broken quest chains as well as putting back in the cut HK Factory.

    Next up install the Universal Widescreen Patch it allows you to play widescreen obviously. It does have a few minor issues such as a stretched HUD (which isnt a huge issue), but it does cause the Mini Map to misalign. This is fixed by either the 16x9 HUD fix or the 16x10 HUD fix. *this will need to placed in the Override Folder This will correct the Mini Map but not the stretched HUD which really isnt all the noticable when playing. I dont even notice it at all. *note you will need a NO CD crack to get the widescreen mod to work as the patched retail exe wont allow the mod to install.* I obviously wont link to that, but its not too hard to find. The Squizzy resolution patcher will also allow for Widescreen in the patched version but it includes the No CD crack in the DL so I wont link to that either.
    Full Instructions here here at the Widescreen Gaming Forum (cheers Eva). It should offer solutions to anyone having issues getting WS to work correctly.

    EDIT #4 This is also not Vista-related, but it would appear that the classic "Dantooine lag fix" for ATI video cards is now required for BOTH ATI and Nvidia DX10 cards, as well as for Intel integrated GPUs. This should also be done with BOTH GAMES. It should also be done when using XP with a DX10 card:

    First, figure out where the .ini is installed. Default is "C:\Program Files\Lucasarts\swkotor(2)\swkotor(2).ini". If its not in that location, then your going to have to do some searching around on the hard drive a bit.
    When you find it, just double-click on the file to open it in Notepad.
    Scroll down the file until you find the Graphics Options
    Under the last line ("last line" as in the last line of the list of entries under "Graphics Options", NOT the last line of "swkotor(2).ini), add "Disable Vertex Buffer Objects=1", without the quotes.
    Goto File, then Save.
    There are 2 official improvement patches that should also be installed
    The High Quality Movie Patch which replaces the XBox quality cinematics with higher resolution ones.

    The High Quality Music Patch replaces the original music files with higher quality ones.

    EvaUnit02 wrote:
    Visual enhancements:-
    High-res texture pack

    Mods:-
    Easy swoop race mod - Makes this annoying as piss mini-game trivial
    The last two are purely cosmetic

    The Ultimate Saber Mod and the Force Fashion Mod obviously alter and improve the visuals for Light Sabers and Robes.

    There are a bunch of Mods available at here. I havnt used many of them, but I am sure there might be something in there that interests some of you.

    In my honest opinion this elevates the game well above it release quality and adds in a lot of really good content. I flows a lot better and is far more fleshed out.
    Get it Now!

    [edit]Added more info as supplied by Eva[/edit] Cheers man.

    I'll post screens once I get home.

  2. Post
    #2
    Before all of Cyrocore's steps, make sure that you've installed any and all official patches which you may require.
    US version:- http://www.lucasarts.com/support/updates.html
    UK version:- http://www.lucasarts.com/support/update/kotor2int.html

    In-depth guide to getting KotOR1/2 working under Win7/Vista

    Win7/Vista Fix patch

    Visual enhancements:-
    High-res texture pack

    Mods:-
    Easy swoop race mod - Makes this annoying as piss mini-game trivial

  3. Post
    #3
    I recommend that you include a link to WSGF's guide as an alternative instruction set (for achieving support for widescreen ratio resolutions). The Universal Widescreen Patcher app doesn't work all of the time.

  4. Post
    #4
    I never had any issues getting either KoTOR or KoTOR II to work with Win7. I didnt even realise there were problems with it.

  5. Post
    #5
    KotOR 2 is relatively problem free, but KotOR1 is really temperamental, especially on Radeon cards. You see ATI drivers are **** and don't have an as complete implementation of the OpenGL API as Nvidia's.

  6. Post
    #6
    I've played through vanilla KotoR II twice, although a while ago.
    This thread has me reinstalling. Im scared I might just have nostolgia goggles on though...

    Also, I still havn't finished Planescape: Torment. Bought it a while back and played maybe 10% of the game.

    So many games to play, so little time :x

  7. Post
    #7
    @cryocore
    Add reference to this in the OP, it is pretty vital for modern GPUs.

    EDIT #4 This is also not Vista-related, but it would appear that the classic "Dantooine lag fix" for ATI video cards is now required for BOTH ATI and Nvidia DX10 cards, as well as for Intel integrated GPUs. This should also be done with BOTH GAMES. It should also be done when using XP with a DX10 card:

    • First, figure out where the .ini is installed. Default is "C:\Program Files\Lucasarts\swkotor(2)\swkotor(2).ini". If its not in that location, then your going to have to do some searching around on the hard drive a bit.
    • When you find it, just double-click on the file to open it in Notepad.
    • Scroll down the file until you find the Graphics Options
    • Under the last line ("last line" as in the last line of the list of entries under "Graphics Options", NOT the last line of "swkotor(2).ini), add "Disable Vertex Buffer Objects=1", without the quotes.
    • Goto File, then Save.

  8. Post
    #8
    I have to run KotOR 2 in compatability mode, or it does not work on my Laptop (win 7)

  9. Post
    #9
    That'll learn for assuming that Win7 was fine.

  10. Post
    #10
    nice post KOTOR now works perfectly on Win 7

  11. Post
    #11
    Sweet post, planning on playing through this and Deus Ex sometime soon. Great tips

  12. Post
    #12
    Seems to work fine with the unofficial patch, but the Hi Res Textures are a bit hit and miss. They apparently will be updated soon with the correct file format (you need to convert them atm and it loses detail and messes the alpha channels in some textures). I have removed them. So the screens are vanilla textures atm.





    More here
    http://iforce.co.nz/i/1scumqaa.knn.png
    http://iforce.co.nz/i/xpjdxsoh.1kc.png
    http://iforce.co.nz/i/ks4t5qsh.png.png
    http://iforce.co.nz/i/1ee2mvop.cgc.png
    http://iforce.co.nz/i/j3yn4z1m.g25.png
    http://iforce.co.nz/i/bzqnmkrl.jva.png
    http://iforce.co.nz/i/pxvwh3rz.q3h.png

  13. Post
    #13
    @Cryocore
    I noticed that your HUD is all stretched, why aren't you using the fixed HUD mod for 16:9?

    The v1.0c unofficial patch from what I understand is compilation of a bunch fixes which Team Gizka used to have on their site, but have since veen removed. I'd say that this aforementioned patch is worth adding to the OP as a step to before one installs TSLRCM (that way TSLRCM overrides any outdated fixes/textures) and after applying any official patches.

  14. Post
    #14
    The patch is included already included in the OP, but I'll move it up. I didnt want to include it as I hadnt tested it myself and there's not a lot of info on it and how in/if it works in conjunction with The Restoration Mod, but I installed it last night and it seems to work fine. The link is slightly different as I thought it easier for people not to have deal with/translate the russian.

    As for the HUD I didnt realise there was one that fixed the stretched HUD. The only one I could find for KoTOR II fixes the Mini Map but not the HUD. If you know of another one (which tbh wouldnt surprise me) then pls post it.

  15. Post
    #15
    So is that the 16:9 HUD mod from WSGF? Strange, I'm used to the KotOR1 equivalents which aren't stretched and assumed that the KotOR2 versions would've been similar. I'd say it probably couldn't hurt to try the KotOR1 versions with KotOR2.




  16. Post
    #16
    Yeah the KoTOR fix is perfect, but the changes in KoTOR II wont allow the same fix to work. As far as I am aware there was never an actual HUD fix for KoTOR II (apart from the Mini Map realign fix).

  17. Post
    #17
    OH SWEET, it looks like they've finished and released the recreated droid planet addon for TSLRCM.


  18. Post
    #18
    a sad testament to the current gaming scene when games released 8 year ago are far more interesting than many of the current crop.

  19. Post
    #19
    So I've played this for about 2 minutes, and I can't open the first door

  20. Post
    #20
    too much effort man

  21. Post
    #21
    Thanks for rezzing this thread. I decided to go back and play both games again. Really surprised at how Kotor 1 looks in widescreen after all these years. I was expecting to Star Wars, lego edition but it looks decent. Once I've finished one I'll follow the instructions here for two.

    Does anyone know if the widescreen fix plays nice with the restored content mod? Cheers

  22. Post
    #22
    Silksta wrote:
    Does anyone know if the widescreen fix plays nice with the restored content mod? Cheers
    Yes.

  23. Post
    #23
    Awesome, I just got these in the Steam sale and will get around to playing them eventually, so glad this thread has been brought to my attention

  24. Post
    #24
    So according to that final link from Eva:

    Getting widescreen support in KOTOR2 requires the use of an older .exe, and that (as mentioned above) the hud stretching cannot be fixed.

    This correct?

  25. Post
    #25
    yep u cant fix it and i believe the mouse cursor will be inaccurate when applying widescreen patch - unless its not like this for others. I wouldnt mind any tips to fix the cursor if you guys know how