Thanks for the replies everybody. I'll have to re-watch the replay and contrast it with the suggestions you've made, but I'll respond with how I remember the game going in my head.
Harassing is definitely useful but I'm not sure exactly how much harassing I could have done in this game. I definitely
should have been more aggressive in the mid game, but I didn't really have a good idea of what my opponent's situation was like - playing too blind as many of you had mentioned. That being said, until the very end of the game he was turtling on 3 base, and had walled off pretty solidly. There were points in the game where I should have just straight-up thrown roach/hydra at him, but eventually he got a number of collossi out that makes it pretty hard to attack into. The alternative is going muta, which is what I used to do, but I find myself quite disliking that style at the moment. Mutas are probably one of the worst units to actually engage with, so you need to have really good decision making and confidence in-game to initiate base trade scenarios, something I'm not quite good enough to do yet to be honest. But thanks for the suggestion anyway, I definitely should have put some
I agree. I personally find that past the 10 minute mark or so, once you have an idea of his tech route it doesn't matter too
much what he does, because he can't really deviate into anything too unexpected. But if I had known just how weak he was at times, I probably could have, as you say, crushed his army.
And yeah, the 11:30-ish timing is generally the only way I can win ZvP to be honest. The only time I can really win is when there's a sweet spot in how roaches play out (i.e., 10 roaches is good, 15 roaches is even better, 20 roaches is good, 30 roaches is getting pretty ****house) and I can deny his third. There comes a point, say 14:00 although is specifically determined by his Robo , where roach/hydra just becomes absolute dog****. Lair tech is ****ing rubbish in the latter part of the mid-game, especially when you try and attack into a choke. But if I had hit early enough, it probably would have worked. Roaches are just a terrible, terrible unit at the end of the day.
Yeah, I normally get a much earlier third, I was mainly trying to stabilise after I thought he had gone all-in. You're right though, proper intel would have served me well and made me feel safe.
Yeah, I had more resources than sense. Should have spammed upgrades.
The problem with going roach/hydra is that the transition to T3 is total ****. Melee upgrades improve broodlings and ultra, whereas +air doesn't help at all once roaches and hydras become useless due to blink stalkers / collossi. The alternative is to go ling/infestor and get +melee and +carapace right from the get-go, but mass ling has problems of its own.
Yep, everything could have been speeded up. Forgot a spire until after my Hive popped, lol. But the reason why I decided to engage when I did was basically because I saw him getting his fourth up, and decided that if I didn't attack right that moment there was no way I could have won. If I had streamlined my spending I could have had a much stronger composition by the time of that engagement though, for sure.
Yep, my engagement was total ****. Any advice on how to actually engage better? I had spines in the middle, but that fourth base of P is just so choked up, and I felt like if I didn't engage right then and there I'd have no chance of winning the game. Still though, I should have had 5+ overseers with the engagement, and some corruptors to take down the mothership asap. Real ****ing sloppy of me.
I had a ling at each of his expansions and whatnot, so I made sure he stayed on 3 base, and moved out when he tried to take his fourth - but I still bungled it. And yeah, he was significantly weaker than I had imagined at points in the game, but I find it so ****ing hard to actually engage P if they turtle. Roaches are just so damn ****
Phew. Cheers guys, appreciate the feedback.