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  1. Post

    Posts in this thread appear as comments on the following Gameplanet article:

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  2. Post
    #1

    The Witcher 3

    http://kotaku.com/5981680/the-witche...twork-revealed

    This is gonna be awesome!

    the latest issue of Game Informer is now available for download for some digital subscribers. And the game on the cover is the previously unannounced The Witcher 3.Game Informer has gone live with its official announcement. Alongside more artwork, there's clearer word on the game's size, the report saying it's "30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game."

    They also say that, alongside the PC, the game will be released on "all high-end platforms available", which is about as close to "those next-gen consoles that haven't been announced yet" as you're going to get from a developer.

  3. Post
    #2
    I still need to complete the first two games

  4. Post
    #3
    Generally looking forward to this...Liked the first especially, but the second was pretty good too.

  5. Post
    #4
    Sniper_X wrote:
    I still need to complete the first two games

    second one was very short, but enjoyable. i hope 3 is a little more open world, 2 felt like a mix between corridor and open world.

  6. Post
    #5
    inb4 EvaUnit02 congratulates lorenzen for making an informative op

  7. Post
    #6
    <post reserved for telling EvaUnit02 to dip his dick in battery acid>

  8. Post
    #7
    My body is so ready for this. Game needs to be longer than the 2nd one though.

  9. Post
    #8
    http://www.ign.com/articles/2013/02/...-3-is-official

    Open world like Skyrim

    - The team felt it missed the huge freedom of open-world games like Skyrim
    - Proper mounted combat still being tested
    - Currently not a definite part of the game
    - Horses will be in, though, since they’re important for navigation
    - Ships float on the water in true physics interactions
    - Team has doubled in size
    - No chapters, acts, or any artificial break-points
    - Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
    - No loading screens while traveling in the open world
    - Can explore on foot, by horseback, and via boat
    - Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
    - Fast travel: instantly revisit any discovered location
    - Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
    - Point of interest will always be in sight
    - Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
    - Over 100 hours of hand-scripted quests
    - Quests: help villagers, engineer the succession of the Skellige kings, etc.
    - Use monster hunting for adventure, incoming, and unique rewards
    - There are mini-games based on the area of the world
    - Ex: Skellige has knife-throwing
    - Gain exclusive rewards from mini-games
    - Don’t have to complete mini-games to proceed in the story
    - Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
    - Enemies don’t scale to the player’s level
    - Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
    - World 40 times larger than the last game
    - Three different aspects to narration
    - Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
    - Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
    - Each land has its own storyline
    - Can abandon the storyline, but will have repercussions later
    - Not doing a plotline is a choice the player has
    - Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
    - Multiple branches of narratives that feed into each other
    - Don’t have to do anything outside the main storyline to beat the game
    - Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
    - Major events in the main storyline are “gates” for the state of the world
    - Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
    - Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
    - In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
    - There aren’t contract-like assignments this time
    - Press the left trigger to turn on Geralt’s witcher senses
    - Can glean information from a crime scene upon discovering it
    - Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
    - Time of day and other conditions determine where monsters appear and their abilities
    - Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
    - The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
    - Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
    - These allow Geralt to gain special powers and upgrades in the new mutation development tree
    - These kills serve as the witcher’s primary method of income
    - Moving more toward romance and away from shallow sexual encounters
    - “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
    - Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
    - You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
    - Won’t be on the same level as Witcher 2, however
    - Game mechanics based on previous games, but the team is revisiting many details
    - Backward difficulty curve being addressed
    - Rewroking the flow of combat
    - 96 animations for Geralt’s combat moves (last game had 20)
    - Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
    - Combat system: three big changes to solve the problem of being locked into long animations
    - Every button prss mapped to a single strike
    - Each move takes a roughly equivalent time to perforom
    - Can always interrupt your current action to immediately dodge or block
    - Can block/dodge when out of stamina, but you’ll be staggered
    - Team wants to make the combat “more intimate”
    - “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
    - Geralt’s dodge roll replaced by a pivot move
    - It retains its defensive utility without game-breaking mobility
    - Attacks faster than in The Witcher 2
    - Enemy AI completely rebuilt
    - No scripted boss encounters
    - One boss: ice giant
    - Roughly a dozen types of interactive objects
    - Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
    - Magical signs are retooled
    - Each of the five signs has a basic form such as Igni’s new flamethrower effect
    - If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
    - For Igni, would unlock a 360-degree blast that immolates anything close
    - Yrdren’s small trap can be changed into a bigger field that slows enemies
    - Player retains the use of the basic form
    - Other two trees are based on swordsmanship and alchemy
    - Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
    - Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
    - Alchemy specialization is based more on potions
    - Improvements available for the horse and boat
    - These aspects are still in development
    - One idea: players could access their long-term storage stash from their horse as well as from inns
    - Team knows about frustrating inventory management in Witcher 2
    - Crafting still important for enhancing Geralt’s capabilities
    - Can customize crafted items
    - Some components are can be substituted for similar things
    - Ex: monster scales instead of leather in a piece of armor
    - This affects the properties of the final item
    - Can find unique components as part of monster hunts or questlines
    - Combine these with special recipes to make artifacts of immense power
    - Each armor piece has a unique appearance
    - Armor has improved presentation and new cloth simulation
    - Can visit a barber to change Geralt’s hairstyle

  10. Post
    #9
    Holy...ambitious much

    Dont like the sound of no running in an open world game though

  11. Post
    #10
    I assumed that only applied to combat. Witcher 2 had wonky running all over the show.

  12. Post
    #11
    Even if it was just combat it sounds weirdly restrictive... part of the fun of open world is using the terrain

  13. Post
    #12
    The only important thing. Geralt has a beard

  14. Post
    #13
    CDPR wrote:
    Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
    If the 'long-lost love' is referring to a certain character from the books then I will be rather pleased - it has long been a bug bear of mine that such an integral part of Geralt's life was chopped out almost entirely although I can sort of understand why.

  15. Post
    #14
    Foxman wrote:
    If the 'long-lost love' is referring to a certain character from the books then I will be rather pleased - it has long been a bug bear of mine that such an integral part of Geralt's life was chopped out almost entirely although I can sort of understand why.
    I'd imagine it would be her. My guess the reason they cut out a large chunk is probably because Geralt's life is 5 novels plus a crap load of short stories. Hard to kind of fit that into the games.

  16. Post
    #15
    TheMango wrote:
    I'd imagine it would be her. My guess the reason they cut out a large chunk is probably because Geralt's life is 5 novels plus a crap load of short stories. Hard to kind of fit that into the games.
    For sure, a lot of history to cover. There are a couple of side notes regarding that part of his life but it's always bugged me how it was never explored - especially given the way it would affect his 'romance' with others, even with his memory loss. At least the end of 2 and that note regarding 3 (apparently Geralt's memory is restored) seem to suggest we'll finally get to see it resolved.

    Anyway, more details:

    http://www.neogaf.com/forum/showthread.php?t=511690








  17. Post
    #16
    In a few years time, every single thread on GP will be this guys OPs bumped.

  18. Post
    #17
    And why is there lensflare in a fantasy ****ing rpg?

  19. Post
    #18
    **** yes. Witcher 2 was so ****ing awesome.

  20. Post
    #19
    I was hoping we'd get an expansion for 2 at some point but this works too Won't take as long to make this time with any luck since they're only upgrading REDengine instead of making a new one from scratch.

  21. Post
    #20
    A fair bit of speculation that the 2nd figure on the cover riding behind Geralt may be Ciri. Which, if true along with the 'long-lost love' suggestion, would make me a very happy Witcher fan indeed

  22. Post
    #21
    What. wrote:
    And why is there lensflare in a fantasy ****ing rpg?
    The Witcher 3; As presented by JJ Abrams..

  23. Post
    #22
    What. wrote:
    And why is there lensflare in a fantasy ****ing rpg?
    I see HDR and some specular effects, but where is the lens flare?

    Also HOLY **** BALLS!!! I knew this was coming but to hear it officially is spectacular news. TW2 was less than TW1 but still and amazing game. Everything here I read looks good to me, and I have no doubt will put to shame everything Beth has made thus far. An open world game with a deep narrative and actual consequences for actions taken. Sign me up.

  24. Post
    #23
    Hmmmm, never played The Witcher but i think i might get on this. Looks very good

  25. Post
    #24
    Get on 1 and 2. Now damn it

  26. Post
    #25
    alienguy wrote:
    Hmmmm, never played The Witcher but i think i might get on this. Looks very good
    Go get it now. $9.99 USD from GOG..