So inXile have started to release some more information about their spiritual successor to (arguably
) the greatest western RPG ever made; Planescape: Torment.
In case you're not aware Torment: Tides of Numenera is the highest earning Kickstarter Video game (4.1 million USD), just a head of the other huge RPG Kickstarter Pillars of Eternity (3.9 Million USD). Which is fitting as they're both homage/revival/spiritual successors to the Infinity Engine RPGs from the late 90s/early 2000s (Baldur's Gate, Icewind Dale, Planescape: Torment). Both are party based, 3rd Person isomentric RPGs. The difference here is that Torment is going Turn-Based for combat which is a departure from the first Torment (and Pillars), but something that the backers voted on, and its nice to have another TB RPG coming to PC.
Numenera at its core is an interpretation of Arthur C Clarke's 3rd law. "Any sufficiently advanced technology is indistinguishable from magic."
The game is anchored on 4 Design Pillars
Torment Tides of Numenera is thematically consistent with what made Torment such a great game. Focusing on a central narrative and protagonist with an existential/philisophical twist. Where Planescape: Torment asked "What can change the nature of a man
?" by reflecting on how events, decisions, and relationships shape a person Torment: Tides of Numenera asks "What does one life matter?
" Details about the central story are scarce at this time, but the design and writing team is top notch. Not only is the lead from PsT (Chris Avellone) back in albeit a limited capacity, but Colin McComb is lead writer here. He helped shape and define PsT and to a degree Fallout 2 as well. He had a long career at TSR and was a core designer for many of the modules including being a lead on the Planescape setting.
The other big name here is Monte Cook. This is the guy the created Planescape (DnD Setting) as we know it and created Numenera. So the guy that created the game world is a lead on the video game. Its a pretty big deal for this type of traditional cRPG.
Anyway a couple of videos have gone up showing footage from as early build of the game. The game will be moved to Unity5 soon apparently, and the art/graphics/models are still not final, so please take with a grain of salt.