*edit* Reply was a bit on the dickish side.*edit*
I would ask to keep opinions of games to a minimum if you've only seen the tiniest of tiny slices of game play, and if you have no experience with the franchise/earlier entries in the series. Especially if you're going to be snide about it.
Outlast was all about building tension, and dripped atmosphere. There are jump scares, and periods where they are fairly constant, but more than that are the long sequences of needing to hide from a particular creep which is actively hunting you, or long sequences with environmental stimulus building the tension. This might culminate with an explosive scare, but just as often it just keeps you on edge until it fades out. It keeps you guessing throughout.
Jump scares are NOT the core experience that drives the game.
I'm just tired of you taking a tiny shred of information about something and then making a sweeping general comment about it. You do it all the time, and as a result are just plain wrong fairly often.
Now could Outlast 2 be nothing but a jump scare generator? Maybe, but based on the previous game I see no reason to dismiss it as such.