Ok, please go back and actually ****ing read.
I have never stated its flawless. Its not, but the fact you keep making this claim is moronic. There are plenty of issues.
As for your quote, please go back and read it again. Because it only partially backs you up. You even try to use the quote and then claim that all the parts in it you don't like by "trying to spin it".
Also hard to "make a decision", and "don't know where to start" are not the same thing as
, because once you do "make a decision", or "start" you are given clues, and points to investigate, these provide the direction. Which AGAIN is the only point I am making.
So stop trying to make this about something else, and certainly don't make claims about me not seeing the flaws. Your issue as is VERY clearly seen just by reading this thread is that you refuse to admit that the issue you have is of your own making, or at least not actually paying attention.
Not a single thing you've posted actually backs up your claims. Everything from "leaving the hook too late" to "no direction even after talking to the NPCs". Because the game actually reveals things if you bother to look for them.
If the game didn't compel you to do that, then it obviously did not resonate with you. And that was obviously a flaw or issue for you. And if that's what you stated there would be no issue. The issue is claims of things not being done, when they actually are.
To me it seems you using "flaw" in the place of personal preference, and if you had framed it as such then this conversation would have been considerably shorter. but even the quote you used to shine a light on this "flaw" contradicts you.
My first response in here, was not a criticism, it was simply a counter point to you. For some reason you then jump in all combative, like I was in some way attacking you or your opinion. When I was simply stating my own.
Now if you said you just didn't like the way the game opens up in the early stages, where it definitely plays on the amnesia and confusion of the Nameless One. then we'd be cool, I personally thinks it's fantastic way to set the tone, and bring some of the PC's state to the player. I can also see how it could be daunting, or even off-putting. But once you actually take steps to move forward the path is shown. If a player doesn't want to take those steps, then the game has potentially failed to engage the player, or the game is simply not in the players wheelhouse. But that's not what you said. Hell you've pretty even admitted you weren't playing attention to what's being said in the game, or at least no caring about what you're doing.
. That just reads like not paying attention, or just going through the motions to me.
You are right though this conversation is not going to go anywhere. And you attempting to misrepresent me as some irrational fanboy who refuses to see fault certainly isn't helping.
But I do thank you for your patience, and 99% civil replies. I do hope that TToN resonates more for you, just as I hope it keeps the core tenants of the original. In the end its a completely different development team, so I expect that it will be a very different experience when compared to Ps:T.