Consoles have ruined RPG's xD
minute 56 where Matt tries to defend memory triggers is pure gold. just like I saw it in my vision.
whopping 1.07 hours of nitpicking
The good things in the game discussion ended around 1.16
The good things in the game part was full of nitpicking
Admittedly, I've skimmed when my eyes started glazing, but no regrets listening. I feel like you guys are on to something here.
While the entertainment value draws much from picking at the game lows, some of the highs I've experienced in my first 20 hours are these.
-The crew interactions and general on board atmosphere is the best in any ME game, very Firefly/Farscape/The Expanse, and a huge part of what makes this game so much fun. I'm always excited to go back on Hyperion after clearing a planet.
-The removal of paragon/renegade is a positive step towards being honest about what this game is all about
Paragon/renegade is an abomination in terms of quality RPG dialogue and nuanced character development
The fact people miss it blows my mind, it's literally black and white.
-The game never tries to sell itself as the original ME, by accepting that, a lot of negatives feel non applicable
-The story and characters have charm (a lot of it), despite being B grade TV series style. This may change later, but so far it serves breadcrumb purpose nicely.
-male Ryder is a mellow dude with a whole new approach, and it feels refreshing
-It's a great fun game to kill time and do fun things with no commitment or heavy involvement (emotional or intellectual)
-The balance between exploration, combat and story/dialogue is perfect. Coming from someone who couldn't stomach boring DA
starting area. Doesn't matter it gets "better" later, it's not worth it even "rushing" through.
-The wider planet exploration and crafting are purely for those who enjoy doing such things, and as such, it's a bonus game doesn't force you to do it (like Witcher 3 MMO fetch quests). Just by following the main quest, you get cool loot to keep you going, like Witcher 2 for example.
As a matter of fact, I can only think of Baldur's Gate 1 and Witcher 1, where every upgrade was truly rare and meaningful.
-Once you get a feeling of what points of interest on map are worth exploring, and which ones aren't, decision on what to do or where to go comes easily.
-It deserves all the flak it get can for the silly bugs and lack of mechanical features, but it also brings comical value in
If they can patch it up to today's standards, easily goes right behind ME1 on the ladder (again, this may change if the main story turns to shit, like original ME3 :P)
Tips for the next run, limit 60 minutes and avoid repeating points made in reviews, structure may not be necessary if the flow keeps you going (I personally prefer derailing structure for entertainment points), and tags would help for skimmers like me.