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    Posts in this thread appear as comments on the following Gameplanet article:

    Watch video...

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    #2

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    #3
    So, what I got from Karl-Magnus's comments is that Battlefield has "bigger width" and "more depth" than COD.

    I see what he did there.

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    #4
    wow the more i learn about bf3 the less i like it.

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    #5
    They've given the assault guy medic capabilities? Fail. I expect to see more grenade ***s (ala MW2).

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    #6
    Murakami wrote:
    They've given the assault guy medic capabilities? Fail. I expect to see more grenade ***s (ala MW2).

    The game will have grenade spam, in fact one of the DICE devs was quoted as saying on day 1, the first thing he'll be doing is spamming grenades.

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    #7
    That was the good thing about BC2. Sure there are wookies, but they only get you when you're really exposed or stationary. Maps like Cold War rush were horrible though. No tactics or skill at all. It just came down to who could lob the most explosives.

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    #8
    It's probably gonna be a lot less spammy than bc2.
    The way they've remixed the classes means that the grenade launcher class no longer has ammo boxes. Also most assault/medics will choose defibs instead of the grenade launcher (you can't have both), as you'll lvl up a lot faster that way.

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    #9
    Karl-M reminds me of Buster from Arrested Development.

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    #10
    Murakami wrote:
    They've given the assault guy medic capabilities? Fail. I expect to see more grenade ***s (ala MW2).
    how does having medic capabilities mean more grenade spam? that should mean less grenade spam. The LMG class will probably be the one supplying ammo now and therefore more likely to spam nades, but nade spam in BC2 was nowhere near as bad as ANY cod game anyway.

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    #11
    Murakami wrote:
    They've given the assault guy medic capabilities? Fail. I expect to see more grenade ***s (ala MW2).
    In BF2 the Medic was just an assault person without a grenade launcher (and I think slightly more body armour?), so its not really much different.

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    #12
    They had a good talk about it I think.

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    #13
    Destructible fašades? Guess I've been confusing scripted destruction examples as being an advancement on destructible environments.

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    #14
    Uzi wrote:
    Destructible fašades? Guess I've been confusing scripted destruction examples as being an advancement on destructible environments.

    Mhm, I was expecting whole 3-4 story buildings to be dynamic, enterable and destructable, but thats not the case in BF3.

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    #15
    3dfx wrote:
    They had a good talk about it I think.
    Yeah, it makes more sense anyway for the Assault to have medic capabilities if they are bringing back the Support class, which hopefully will be giving out the ammo.

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    #16
    SirGrim wrote:
    Mhm, I was expecting whole 3-4 story buildings to be dynamic, enterable and destructable, but thats not the case in BF3.
    Nope, sounds like a step backward due to more complex environments tbh.

    A workable solution would be daunting to tackle, but fašades only seems a bit canned.

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    #17
    Uzi wrote:
    Nope, sounds like a step backward due to more complex environments tbh.

    A workable solution would be daunting to tackle, but fašades only seems a bit canned.

    A solution should have been implemented. As it stands, it's going to feel like a step backwards when I fly over with a jet and drop a 2,000 pound bomb on top of a building only to the have the facade fall down.


    Then again, those bigger building structures were only seen on the rush demo, so perhaps conquest(only conquest has jets too) has diffrent assets similiar to the small BC2 houses which were more destructable.

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    #18
    SirGrim wrote:
    A solution should have been implemented. As it stands, it's going to feel like a step backwards when I fly over with a jet and drop a 20,000 pound bomb on top of a building only to the have the facade fall down.
    Ideally it would have been nice I agree.

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    #19
    What!? So the buildings are indestructible? Only the outside walls can collapse? That's pretty much a step back to Frostbite 1.0 where buildings never collapsed. Meh.

    On a side note, played BC2 for the first time in a long while last night. So freaking epic. The game never fails to deliver. BF3 has some big shoes to fill imo.

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    #20
    EA Strikes again with an impressive trailer and previews that hide all the bugs problems and exaggerate the effects actually in the game with good editing.

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    #21
    DICE you mean? But anyway, after actually watching the video, they will still have fully destructible houses, just not large 3+ story buildings. Which tbh, isn't much different to BC2.

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    #22
    Luoson wrote:
    EA Strikes again with an impressive trailer and previews that hide all the bugs problems and exaggerate the effects actually in the game with good editing.
    *looks at first BF2 trailers*

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    #23
    why don't they make the players interchangeable like you could use a med kit to any class or an ammo box to any class that why it stops all the moaning about it or just be-able to to switch between them in the medic class and assault class.. hmm or not sounds stupid now that iv written it down

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    #24
    Because Battlefield is proper a class-based, team-focused game. Every class is balanced to play a specific role in the squad/team. This isn't a free-for-all, brainless, casualfest like CoD.

    CoD's "classes" are a joke, they're just preset gear loadouts in reality.

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    #25
    EvaUnit02 wrote:
    CoD's "classes" are a joke, they're just preset gear loadouts in reality.
    BF's are not?
    As far as I noticed, all that differentiated classes in any BF game was the gear you wore/carried.