Dota 2

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  1. Post
    New changes to hex ****ed slark completely

  2. Post
    I dunno, you just have to buy linkens really. Slark's laning phase really sucks though, and a good chunk of his farm is reliant on successful ganks with shadow blade. If you can't pull those off late game will be a struggle. Also if you're behind on farm (Skadi is looking too expensive) you just opt for SnY. MKB is also way better for him now.

    Also I think Weaver's first talent is pretty broken in lower brackets (the +25% experience gain). You gain a lot of levels over the enemy's carries much earlier (without doing anything) which is insane.

    Keen to bash Viper and WK a bit. The new agi hero is pretty lol too

  3. Post
    iNx wrote:
    Nice climb dude, hit that 3k!
    Don't think I'll be able to before they replace mmr lol

  4. Post
    Forgot about the new MMR system, when is it replacing points with badges?

  5. Post
    I dunno bro, they said 2 weeks after patch, which was two days ago. So no idea, maybe it's delayed.


  6. Post
    Really enjoying Turbo mode atm. I often can't commit to 1hr+ for a ranked so finding the fast pace so good.

    Only issue is I'll never get that geared as position 5 - Sky wrath with items is nasty.

  7. Post
    turbo mode ftw



    that GPM/XPM

  8. Post
    Nerd.

    What happened to SF is a sh*t hero? Hahaha.

  9. Post
    I love SF but no one knows how to play around him
    Just keep him safe and let him hit shit

  10. Post
    iNx wrote:
    Nerd.

    What happened to SF is a sh*t hero? Hahaha.
    Lol nah he's pretty good. I'm still pretty bad at him tho, can't properly time his ult for the life of me lol

  11. Post
    Lethargic wrote:
    Lol nah he's pretty good. I'm still pretty bad at him tho, can't properly time his ult for the life of me lol
    Why do you need to time his ult? Unless you're doing a euls build?

  12. Post
    Lumb3r wrote:
    Why do you need to time his ult? Unless you're doing a euls build?
    Having to predict the positioning of the enemy heroes as the cast time feels pretty long.

  13. Post
    Lethargic wrote:
    Having to predict the positioning of the enemy heroes as the cast time feels pretty long.
    Dealing huge damage with sf ult is the least concern in a team fight. Just getting it off for the slow + reduced dmg is more than enough.

  14. Post
    Lumb3r wrote:
    Dealing huge damage with sf ult is the least concern in a team fight. Just getting it off for the slow + reduced dmg is more than enough.
    True The follow up razes are pretty important.