Dota 2

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  1. Post
    New changes to hex ****ed slark completely

  2. Post
    I dunno, you just have to buy linkens really. Slark's laning phase really sucks though, and a good chunk of his farm is reliant on successful ganks with shadow blade. If you can't pull those off late game will be a struggle. Also if you're behind on farm (Skadi is looking too expensive) you just opt for SnY. MKB is also way better for him now.

    Also I think Weaver's first talent is pretty broken in lower brackets (the +25% experience gain). You gain a lot of levels over the enemy's carries much earlier (without doing anything) which is insane.

    Keen to bash Viper and WK a bit. The new agi hero is pretty lol too

  3. Post
    iNx wrote:
    Nice climb dude, hit that 3k!
    Don't think I'll be able to before they replace mmr lol

  4. Post
    Forgot about the new MMR system, when is it replacing points with badges?

  5. Post
    I dunno bro, they said 2 weeks after patch, which was two days ago. So no idea, maybe it's delayed.


  6. Post
    Really enjoying Turbo mode atm. I often can't commit to 1hr+ for a ranked so finding the fast pace so good.

    Only issue is I'll never get that geared as position 5 - Sky wrath with items is nasty.

  7. Post
    turbo mode ftw



    that GPM/XPM

  8. Post
    Nerd.

    What happened to SF is a sh*t hero? Hahaha.

  9. Post
    I love SF but no one knows how to play around him
    Just keep him safe and let him hit shit

  10. Post
    iNx wrote:
    Nerd.

    What happened to SF is a sh*t hero? Hahaha.
    Lol nah he's pretty good. I'm still pretty bad at him tho, can't properly time his ult for the life of me lol

  11. Post
    Lethargic wrote:
    Lol nah he's pretty good. I'm still pretty bad at him tho, can't properly time his ult for the life of me lol
    Why do you need to time his ult? Unless you're doing a euls build?

  12. Post
    Lumb3r wrote:
    Why do you need to time his ult? Unless you're doing a euls build?
    Having to predict the positioning of the enemy heroes as the cast time feels pretty long.

  13. Post
    Lethargic wrote:
    Having to predict the positioning of the enemy heroes as the cast time feels pretty long.
    Dealing huge damage with sf ult is the least concern in a team fight. Just getting it off for the slow + reduced dmg is more than enough.

  14. Post
    Lumb3r wrote:
    Dealing huge damage with sf ult is the least concern in a team fight. Just getting it off for the slow + reduced dmg is more than enough.
    True The follow up razes are pretty important.

  15. Post
    7.07d

    * Neutral Ancients gold bounties reduced by 10%

    * Arcane Rune: Manacost Reduction reduced from 40% to 30% (same as the cooldown reduction)

    * Aeon Disk: Recipe cost reduced from 1600 to 1350
    * Butterfly: Bonus damage reduced from 30 to 25
    * Helm of the Dominator: Attack Speed reduced from 10 to 5
    * Helm of the Dominator: Attack Speed Aura increased from 15 to 20
    * Hurricane Pike: Cooldown increased from 15 to 18
    * Linken's Sphere: Recipe cost increased from 1000 to 1200
    * Manta Style: Attack speed reduced from 15 to 10
    * Manta Style: Movement Speed reduced from 10% to 8%
    * Mask of Madness: Movement speed bonus reduced from 17% to 12%
    * Mask of Madness: Armor reduction increased from 7 to 8
    * Meteor Hammer: Channeling time reduced from 3 to 2.5
    * Necronomicon: Mana Break increased from 20/30/40 to 30/40/50
    * Necronomicon: Mana Break damage from 60 to 50%
    * Nullifier: Cooldown reduced from 14 to 13
    * Nullifier: Manacost reduced from 100 to 75

    * Alchemist: Unstable Concoction damage increased from 150/220/290/360 to 160/240/320/400
    * Bane: Enfeeble duration reduced from 20 to 14/16/18/20
    * Bane: Brain Sap damage rescaled from 90/160/230/300 to 75/150/225/300
    * Brewmaster: Drunken Haze cooldown increased from 8/7/6/5 to 11/9/7/5
    * Broodmother: Spiders vision reduced from 1100/800 to 700/700
    * Chen: Base damage increased by 5
    * Chen: Movement speed increased from 300 to 310
    * Dazzle: Level 10 Talent from +175 Health to +200
    * Dazzle: Level 10 Talent from +60 Damage to +75
    * Earth Spirit: Boulder Smash stun duration from 0.75/1.25/1.75/2.25 to 0.5/1.0/1.5/2.0
    * Enigma: Base strength increased from 17 to 19
    * Enigma: Eidolons movement speed increased from 280/300/320/340 to 280/310/340/370
    * Medusa: Strength gain reduced from 1.5 to 1.3
    * Medusa: Movement speed reduced from 285 to 275
    * Medusa: Level 10 Talent reduced from +25 Damage to +20
    * Morphling: Attribute Shift can no longer be activated while stunned (but will continue if activated in advance)
    * Morphling: Waveform damage reduced from 100/175/250/325 to 75/150/225/300
    * Morphling: Level 15 Talent from Waveform Attacks Targets to +15s Morph Duration
    * Morphling: Level 20 Talent from +15s Morph Duration to Waveform Attacks Targets
    * Nightstalker: Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
    * Omniknight: Purification cast range reduced from 575 to 450
    * Omniknight: Level 20 Talent from +4 Mana Regen to +3
    * Omniknight: Guardian Angel cooldown rescaled from 160 to 180/170/160
    * Pudge: Meat Hook manacost increased from 110/120/130/140 to 140
    * Razor: Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25
    * Sand King: Burrowstrike damage reduced from 100/160/220/280 to 85/150/215/280
    * Shadow Demon: Level 10 Talent changed from +10 Strength to Soul Catcher Creates Illusion On Death
    * Storm Spirit: Ball Lightning AoE rescaled from 125/200/275 to 200
    * Storm Spirit: Level 10 Talent reduced from +2.0 Mana Regen to 1.75
    * Tinker: Laser cooldown increased from 14 to 20/18/16/14
    * Tiny: Grow attack speed reduction increased from 20/30/40 to 20/35/50
    * Winter Wyvern: Cold Embrace base heal reduced from 15 to 10
    * Winter Wyvern: Arctic Burn damage reduced from 7.5/8/8.5/9% to 6/7/8/9%

  16. Post

  17. Post
    Morphling ain't dead, like its been said over and over it was retarded how strong he was.. i.e take 5 ults and still live.

    Too many bad players spammed him to death **** I'm a bad morph and I still managed to do really well on the hero. Now theres some actual thought process than just running on full agi

  18. Post
    Lethargic wrote:
    True The follow up razes are pretty important.
    *autoattacks


  19. Post
    When is inX gunna take me up on this one v one

  20. Post
    Lethargic wrote:
    When is inX gunna take me up on this one v one
    When your bitch ass gets out off the Crusader [5] Rank

  21. Post
    iNx wrote:
    When your bitch ass gets out off the Crusader [5] Rank
    Nigga I will **** you up

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