Nork22
wrote:
I was essentially watching Tokyo Encounter (a silly show where a couple of guys play some old and new games) and they wax lyrical about catridges and how all the games then just load in an instant. And now since flash memory tech is getting better, why not introduce people to the wonders of catridges again.
Cartridges were awesome. They were durable (much more so than the itty-bitty-scratch-ruins-optical-media we use today), and startup was basically instantaneous.
However, cartridges were expensive.
There are logistical/cost-based reasons why carts in their previous form won't be coming back. Although, as a distribution medium, I can certainly see the advantages of shipping content via memory cards/USB sticks.
The thing with carts in the old days, is that cart memory was mapped to the CPU's own memory. When you plugged a cart in, you basically extended the console's memory to whatever was on the cart. There was no transfer of game data into RAM (well, there was a tiny bit - but not worth mentioning), because the console would read game data directly off the cart as if it was it's own native memory (technically speaking it was).
The problem with carts is still basically cost. You could build a console which accepted carts, but the ROM chips would have to be very fast (i.e. expensive) to be of any real advantage over say an SSD drive. Then there's the cart DRM (custom chips etc), which also adds to the cost.
Plus with carts (as with optical discs), you still need to physically unplug them to swap games. Which is annoying considering we already have the technology to navigate a games library without changing media to do so.
Even if there was a cart console, there'd still be "load" times (albeit quicker than optical or HDD). Retro-gen cart content was basically static - no scene/object pre-rendering into frame buffers back in those days.