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    #2
    If you compare that to gta v it makes you ask how they managed to make the switches without popping or lag. I can only assume the game is constantly loading the area the other characters are in. Impressive

  3. Post
    #3
    SirGrim wrote:
    If you compare that to gta v it makes you ask how they managed to make the switches without popping or lag. I can only assume the game is constantly loading the area the other characters are in. Impressive
    Probably doesn't need to be all that resource intensive if things like shaders/physics are not being calculated