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  1. Post

    Posts in this thread appear as comments on the following Gameplanet article:

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  2. Post
    Article wrote:
    So one of the things we're doing to push the level of accomplishment with these tombs is something we call nested puzzles, which were actually common in classic Tomb Raider games.

    "It's where you have multiple sides to a room or multiple things you have to do to solve the main puzzle. And this really allows you to actively tinker with these different elements rather than just standing there, face-to-face [with a puzzle] and scratching your head.

    "These tombs will take you longer to solve but it's still an interesting combination of physics and cause-and-effect systems that add up to that grand finale of getting through that door at the end of the room.
    Hell yeah, colour me excited!

  3. Post
    Should be fore-bearer, not forebear ^_^

  4. Post
    Black Plague*** wrote:
    Should be fore-bearer, not forebear ^_^

  5. Post
    Egor wrote:
    Apologies, for some reason I read it as forbear, as you were

  6. Post
    Good stuff. The "challenge" was surprisingly lacking from the last

  7. Post
    SirGrim wrote:
    Good stuff. The "challenge" was surprisingly lacking from the last
    Agreed. Give me something like St Francis' Folly, or Palace Midas, or Cistern, or Obelisk of Khamoon and I'll stupid happy!