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  1. Post

    Posts in this thread appear as comments on the following Gameplanet article:

    Read article...

  2. Post
    #2
    'A garbage defence of a garbage practice.' I could not agree more.

    Even if it were like difficulty modes, which I don' think it is but let's assume that for a moment, since when was selling extra difficulty modes ok? Even if that were ok, how is selling different difficulty modes at RANDOM ok? I have to pay for a difficulty mode but I can't even choose how difficult to make my game?!

    I really enjoyed the first one but I won't be getting this till it's very, very cheap.

  3. Post
    #3
    I frequently set games to Easy because I am a "content tourist" and I don't have the free time to replay areas because I rolled left instead of right.

    So if I want to play the game the way I usually play a game, I have to pay more and hope to get the desired effect? That's some BS right there....

    Also, correct me if I'm wrong, doesn't the Nemesis system effectively make the game harder if you die a lot? I mean the guys that kill you level up.... So if you don't have the time to "git gud" or the extra money to gamble, does this game effectively become an "avoid"

  4. Post
    #4
    it is gambling, pure and simple.

    Loot boxes are designed to keep the player paying for it and keeping them hookers, there is no difficulty other than satisfying player gratification values. And considering they affect gameplay significantly , it shows how much this producer is willing to lie to the player base .

    I am betting the gameplay is tuned around the players buying lootboxes to ensure a steady and "enjoyable "progression. Those who refuse will end up on a much longer grind and considering time is the most valuable resource in the world will definitely impact a player experience.

  5. Post
    #5
    Bloody wrote:
    I am betting the gameplay is tuned around the players buying lootboxes to ensure a steady and "enjoyable "progression.
    Yep that's what I'm anticipating too. It's nice to think these will just be an optional extra, but in reality there will be subtle encouragement to spend the cash and fill the publisher's pockets a little bit more.

  6. Post
    #6
    So you have to pay extra for easy mode? Shouldn't that be a standard feature, especially considering it's all content developed before release?

  7. Post
    #7
    This is the worst argument I have ever seen... I am at the point of refunding and switching to AC, and waiting for this to go on sale instead of AC...

    I can kind of see what hes trying to say. Basically, using them is up to the player. But to claim there the SAME as a difficultly level is just stupid. The problem is not even the loot boxes. The problem is there in a game that's not F2P. THAT'S the problem. IF this was a F2P game, then that would be different again.

  8. Post
    #8
    the more crap like this i see, the less i want to buy the game. which is sad as i loved the first game.

  9. Post
    #9
    All this puts me in the mind of is wondering if it would be possible to make a game where the gear you get makes the game harder. Like that really flash looking sword actually has negative stats. So the better the player, the harder the game, the worse loot they will try and get, but it looks good...

  10. Post
    #10
    this whole microtransation bs is ridiculous i was so looking forward to this game with the first trailer/gameplay....but microtransaction in a single player game just wtf are they thinking, ill just use mods or something hopefully

  11. Post
    #11
    I didn't really like the first game so this definitely means I won't be bothering with the sequel.

  12. Post
    #12
    First game wasn't even that great was it?

  13. Post
    #13
    first game was not bad, the gameplay was too easy for me but designed for a repetitive grind with only some gear / time checks .

  14. Post
    #14
    hahaha


    This is too good, over here you have a dev trying to defend loot box bullshit and the blatant cutting up of a triple A game with a triple A price. Then in this GP article you have a Dev having a sweet whinge about how the toxic gamer's are ****ing up the industry.

    Well done GP, 10/10 lunch time read.

  15. Post
    #15
    han16 wrote:
    hahaha


    This is too good, over here you have a dev trying to defend loot box bullshit and the blatant cutting up of a triple A game with a triple A price. Then in this GP article you have a Dev having a sweet whinge about how the toxic gamer's are ****ing up the industry.

    Well done GP, 10/10 lunch time read.
    These things are not mutually exclusive. Gamer toxicity is definitely a thing. Nickle and Diming is definitely a thing. Correlation, not causation. Gamer toxicity would still exist even without micro-transactions, or other less than desirable publisher/developer actions.

  16. Post
    #16
    jords wrote:
    First game wasn't even that great was it?
    Yeah that's kind of what I thought but everyone seemed to be gushing over it when it's just Batman minus all the fun stuff and way more repetition.

  17. Post
    #17
    CODChimera wrote:
    Yeah that's kind of what I thought but everyone seemed to be gushing over it when it's just Batman minus all the fun stuff and way more repetition.
    Disagree. It's a fantastic game. Interesting story. Nice revamped combat, and you cannot overlook the Nemesis System. The best procedural game system I have seen in a modern game.

  18. Post
    #18
    Probably the best response towards this



    The best argument made in the video seems to be that the whole interview tries to make it about "player choice" while forgetting that 1)if they're not actually required then they would be redundant and 2)it isn't a choice for a lot people with actual gambling problems.

    Can you imagine the actual casino industry trying to make the same argument? "Yeah, we put pokies in supermarkets, in schools, in churches but it's the people's choice if they want to use them"

  19. Post
    #19
    ChrisB wrote:
    Disagree. It's a fantastic game. Interesting story. Nice revamped combat, and you cannot overlook the Nemesis System. The best procedural game system I have seen in a modern game.
    this, it was easily one of the most fun aspects of the game.