Next Xbox codenamed "Scarlet"

Thread Rating: 2 votes, 5.00 average.
(2 votes)
Page 3 of 3 First 123
Results 51 to 57 of 57

  1. Post
    #51
    Yep - Microsoft mandates the standards are cross SKU games - there was no mandate for Xbox 360 and Xbox One - nothing in writing that says you must deliver the same game on a Xbox 360 and Xbox One and that's fair enough, but it is in writing that you need to deliver the same game on Xbox One, Xbox One S and Xbox One X

    So that comparison with forza doesn't work

    Otherwise, DW is right, devs already deal with loads of configurations + I seriously doubt anyone will be releasing a new new console every year, maybe every 3 years sure

    As for optimization - it's a bit of a myth in the x86 age, multiplatform console games perform pretty much on par with a PC that has the equivalent hardware to a console, there is no magic advanced optimization magic happening. The only games that may receive special optimizations is Exclusives and I'm sure a 1st party studio won't mind too much about having to optimize for 2 or 3 difference xbox machines

  2. Post
    #52
    SirGrim wrote:
    why? why punish people who would buy iterative upgrades because some don't want to

    just like phones, no one forces you to buy a new phone ever year, so why should others be punished because you only want to buy one every 5 years
    I'm probably being unnecessarily grouchy about it. I used to like the knowledge in buying a console that I was getting the same experience as others, the tradeoff over PC gaming (where you basically get upgrades whenever you can afford them) is that the devs get to grips with a known hardware set and can produce amazing results with what they have. Ever since Playstation 4 Pro or whatever came out (about a year after I got my PS4 lol) I've been sour.

    I primarily game on PC now, but it's a bit stink buzz going back to my PS4 for some AAA game that everyone is going on about to find that I'm potentially getting the short of end of the stick

  3. Post
    #53
    JC wrote:
    I'm probably being unnecessarily grouchy about it. I used to like the knowledge in buying a console that I was getting the same experience as others, the tradeoff over PC gaming (where you basically get upgrades whenever you can afford them) is that the devs get to grips with a known hardware set and can produce amazing results with what they have. Ever since Playstation 4 Pro or whatever came out (about a year after I got my PS4 lol) I've been sour.
    They're still producing static hardware SKUs that developers can optimise specifically to get the most out of. It's very much business as usual.

    The majority of developers are still hardlocking MP framerates so that people get the same performance across the board too.

  4. Post
    #54
    It's mandated anyway I think, I know for the PS4 it is, all multiplayer games need to have the same framerate cap

  5. Post
    #55
    EvaUnit02 wrote:
    They're still producing static hardware SKUs that developers can optimise specifically to get the most out of. It's very much business as usual.

    The majority of developers are still hardlocking MP framerates so that people get the same performance across the board too.
    I guess that's a relief. If I get RDR2 on my crusty old PS4 (as opposed to a pro) am I getting downtrowed?

  6. Post
    #56
    It's the same game and it's 30fps on all consoles, the only difference is resolution

  7. Post
    #57
    Not surprised, I fully expected both Microsoft and Sony were in full development of the next gen