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  1. Post

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  2. Post
    #2
    Never played them, but I really don't have a problem with older games running in what is basically their native frame rate. Animations and the like are designed to line up with the FPS the game is optimized for, and it will mean that the updates should have nice higher reses and the like, without it killing performance.

  3. Post
    #3
    If the game logic is tied to framerate then it might difficult to untether it without some things breaking, maybe more so with older games with older codebases like these ones. I can live with the occasional game being 30fps.