Star Wars Jedi: Fallen Order

Thread Rating: 1 votes, 5.00 average.
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  1. Post
    #51
    The extra 10 minutes don't impress at all. Still looks like an utterly basic AAA action adventure game, that's scripted to hell and back. That part where he's climbing on the side of an AT-AT just needed the stereotypical Unsharted hand holds breaking to complete the generic picture.

  2. Post
    #52
    Yeah it does look very linear & scripted but it still looks pretty fun to me. The combat looks good & there looks like enough variety in gameplay to keep it interesting.

    My only gripe is I'm not a fan of the CGI movie look. Would much better prefer if they went for a more realistic live action look.

  3. Post
    #53
    EvaUnit02 wrote:
    The extra 10 minutes don't impress at all. Still looks like an utterly basic AAA action adventure game, that's scripted to hell and back. That part where he's climbing on the side of an AT-AT just needed the stereotypical Unsharted hand holds breaking to complete the generic picture.
    Cool, but have you listened to the impressions of people that actually, you know, played it?

    It's factually wrong to say it's a basic, scripted adventured game.

  4. Post
    #54
    If a game has any scripts in it, Eva will hate it.

  5. Post
    #55
    Valeo wrote:
    Cool, but have you listened to the impressions of people that actually, you know, played it?

    It's factually wrong to say it's a basic, scripted adventured game.
    Indeed, impressions have been very positive and the game has been said to be somewhat of a very non-linear Metroidvania. The level designs are semi-open and you can travel to different planets, unlock new abilities that allow you to traverse to places you couldn't before in another planet. Pretty cool.

    Enviado do meu SM-N960F através do Tapatalk

  6. Post
    #56
    That entire AT AT bit is just one big script lol. Fun to watch but yeah.

  7. Post
    #57
    SirGrim wrote:
    If a game has any scripts in it, Eva will hate it.
    Script_Dogs 3

  8. Post
    #58
    Valeo wrote:
    Cool, but have you listened to the impressions of people that actually, you know, played it?

    It's factually wrong to say it's a basic, scripted adventured game.
    I'm well aware that it's a Star Wars reskin of Tomb Raider 2013 rather than Unsharted. It looks like a big highly derivative yawn fest to me, bro. I might check it out when it's <$20 or goes into Origin Access Basic.

  9. Post
    #59
    This is gonna be a great game imo, might type of jam. Not everything has to be open world, skill tries.

  10. Post
    #60
    jords wrote:
    This is gonna be a great game imo, might type of jam. Not everything has to be open world, skill tries.
    Not everything needs to be a linear disposable rental title with no replay value either.

    This game has skill trees BTW
    . Oh LOL, the camp fires from TR2013 are right there.

  11. Post
    #61
    Tomb Raider 2013 was heaps of fun, one of the few games over the last 5 years ive bothered to complete. Star wars is also sweet, so this should be good.

  12. Post
    #62
    Coffeeshop wrote:
    Tomb Raider 2013 was heaps of fun, one of the few games over the last 5 years ive bothered to complete. Star wars is also sweet, so this should be good.
    Agreed, TR reboot was great even though I did not like Shadow as much.

  13. Post
    #63
    Played through TR2013 and the sequel this year, slowly making my way through the newest one (that's Shadow right?)

    Saying this game is a TR reskin is a great thing, since they're fantastic games. Star Wars games have always been great (except you Kinect game, you can **** off), this one shouldn't be any different. Cant wait

  14. Post
    #64
    The game informer interviews were good.

    Sent from my SM-G950F using Tapatalk

  15. Post
    #65
    Deathbat wrote:
    Played through TR2013 and the sequel this year, slowly making my way through the newest one (that's Shadow right?)

    Saying this game is a TR reskin is a great thing, since they're fantastic games. Star Wars games have always been great (except you Kinect game, you can **** off), this one shouldn't be any different. Cant wait
    2013, Rise, Shadow,

  16. Post
    #66
    Eva dislikes, = pre-order for me

  17. Post
    #67
    Thine jocks hath been jizzed.

  18. Post
    #68

  19. Post
    #69
    Holy Moly, the previews are super positive.

    Grandmaster difficulty sounds punishing: aggressive AI, parry window similar to Sekiro but still maintains 1-2 hit kills on stormtroopers: no saber sponge malarkey.



    Sent from my SM-G973F using Tapatalk

  20. Post
    #70
    Will probably sub to EA access for a month just for this. Loving how you don't have to pay full price for a lot of games anymore that you normally would stop playing after a 3-5 days once you finish the story.

  21. Post
    #71
    When I see people saying it's very metroidvania in its level design I think of some of the levels from Titanfall 2 and it has me pretty excited to see what kind of level designs they come up with to traverse using Jedi powers. I'll wait until reviews start dropping but I'm quietly confident that Respawn can do a Guerrilla Games and make a successful jump from first person shooters to 3rd person action. I just hope it has a good story with strong writing and memorable characters.

  22. Post
    #72
    After reading the below, and watching some gameplay vids, this game has gone front of the queue on my watchlist.

    With Souls bonfires and Sekiro’s combat, Star Wars Jedi: Fallen Order is evidently borrowing a lot from the designs of FromSoftware.
    We recently returned from a trip to Star Wars Jedi: Fallen Order developer Respawn Entertainment. Alex played the game and was happy to report that it exceeds all expectations.

    But he was also surprised to see how much of Fallen Order is influenced by other games, chiefly FromSoftware’s work. The game’s structure is more akin to Soulsborne, with interconnected areas on each planet that you find yourself going through in different ways.

    Then there’s the meditation spots, which are essentially the game’s version of bonfires. There, you’ll be able to upgrade your character’s skills, and restore your health and healing items. Like Souls, mediating brings back all the enemies you killed.

    More interestingly, dying will cost you your XP, once again just like many FromSoftware games. Respawn, however, has a bit of a different approach to the retrieval process Soulsborne fans know very well. When you return, you’ll find that the enemy that killed you is marked.

    All you need to do is hit them once to gain back your lost XP. You don’t even need to kill them, and the game will even boost your health and Force power slightly as a bonus for diving back in.

  23. Post
    #73
    This sounds amazing. Star Wars + Soulsborne formula =

    It obviously won't be the case, but it would be hilarious if it was as hard as the Soulsborne games & only had 1 difficulty level so all the cry babies could start bitching and moaning again lol.

    Day 1 for sure

  24. Post
    #74
    Jedi have always been portrayed as virtually unstoppable when facing standard troops it'll be interesting to see how they balance the power fantasy of being a Jedi with the gameplay of a souls game. Some of the vids they've shown the standard troopers still look like they're about as much threat as a wet paper towel, so I imagine there'll be a mix of easier mobs to have fun with and harder encounters with enhanced enemies that will be a bit more challenging.

  25. Post
    #75
    The more I see of this game and its features the more it sounds like God of Dark Souls: Star Wars edition
    And I love it!