'Warsim: The Realm of Aslona' the best RPG you've never heard of!

Thread Rating: 1 votes, 5.00 average.
(1 vote)
Page 2 of 2 First 12
Results 26 to 38 of 38

  1. Post
    #26
    https://i.imgur.com/REE0qA0.png

    Day six of the Develop-a-thon, the end is almost near! Thank god too because this is getting hard, today's update contains a bunch of work done on Chelob, more bugfixes from defender, some new name suffixes, 100k new helmets in game and a bunch of other tweaks and smaller features.

    **CHELOB REVISITED**

    I passed by Chelob's Well to fix a reported text bug and realized the whole place was in need of a rework, now there are sounds (thanks to defenders suggestion) as well as an aftermath for good old Chelob if you can answer his riddles.

    * Added special new hut in Goblinwood if you win chelobs riddles (he'll move there)
    * Added ability to speak to Chelob in Goblinwood (8 dialogues)
    * Updated chelobs victory screen description
    * Added sound effect to getting chelob question right (credit defender)
    * Added sound effect to getting chelob question wrong (credit defender)
    * Added sound effect for winning chelobs riddles
    * Fixed Chelobs text colour turning green like his skin
    * Fixed missing lines in chelobs well
    * Fixed hint on second question not appearing if ascii disabled

    **HOLD YOUR HELMS**

    You'll never see them all, you probably won't even see 10 of them, so here's a

    * Expanded the helmet system (106'752 new helmets added to the game)

    https://i.imgur.com/SBIicfT.png

    **NAME SUFFIXES**

    More name suffixes to keep things fresh, can't believe I didn't already have the Scavenger!

    * Added new name suffix 'the Scavenger' (+30 battlscore) (credit /u/animalsbite)
    * Added new name suffix 'the Vault-Raider' (+36 battlescore)
    * Added new name suffix 'the Door-Watcher' (+6 battlescore)
    * Added new name suffix 'the Vapourman' (+9 battlescore) (credit /u/animalsbite)
    * Added new name suffix 'the Positive' (+10 battlescore) (can be mixed to make 50+ other suffixes)
    * Added new name suffix 'the Negative' (-10 battlescore) (can be mixed to make 50+ other suffixes)
    * Added new name suffix 'the Mask' (+10 battlescore) (can be mixed to make 50+ other suffixes)
    * Added new name suffix 'the Mask-Hater' (+3 battlescore)
    * Added new name suffix 'One-Eye' (+14 battlescore)
    * Added new name suffix 'the Eye-Gouger' (+34 battlescore)

    **BUGFIXES**

    Another heap of text bugs reported mostly by Defender and his gigantic list!

    * Fixed goblin slaver dialogue bug (credit 71)
    * Fixed mr yaeba intro dialogue (credit /u/animalsbite)
    * Fixed old cabin description bug
    * Fixed pitside tavern text bug (credit defender)
    * Fixed savegame rejection text wordwrap issue
    * Fixed champion title text bug (credit defender)
    * Fixed some goblins tale text bugs (credit defender)
    * Fixed Naga race description (credit defender)
    * Fixed 4 scorpion pit patron dialogue text errors (credit defender)
    * Fixed the grand galleon text bug (credit defender)
    * Fixed skull key description bug (credit defender)
    * Fixed blackmarket mushroom stall bug (credit defender)
    * Fixed 3 artifact market dialogue bugs (credit defender)
    * Fixed textwrap when speaking to brawl pit master
    * Fixed independent celebration support text bug (credit defender)
    * Fixed blackmarket guildrow text bug (credit defender)
    * Fixed slumfolk trustiness text bug (credit defender)
    * Fixed train pit fight text bug (credit defender)
    * Fixed billowing text bug (credit defender)
    * Fixed evil wizard blackmarket dialogue bug (credit defender)
    * Fixed each other text bug (credit defender)

    **EVERYTHING ELSE**

    * Rewrote ancient rubble text description (credit defender)
    * Added new cheat code (22) to monster fight pit (adds 100 new monster challengers)
    * Rewrote artifact market dialogue
    * Reduced mining sound volume (credit defender)
    * Added 5 new artifact market dialogues
    * Rewrote guildrow dialogue
    * Rewrote theives casing guildrow dialogue

  2. Post
    #27
    https://i.imgur.com/WSWeWtE.png

    Day seven of the develop-a-thon, this is it, it's finally over! this one includes a bunch of new content including 18 billion giant faces, and some blackmarket improvements

    **18 BILLION NEW GIANTS**

    More than 2 giants per person added this update, just saying!

    * Added 18'869'184'000 new giants faces (was 17 billion, now 36 billion)

    **SLIGHT REWORK OF INDEPENDENT KINGDOM DIPLOMACY SCREEN**

    I had never noticed before just how bad this screens text and layout was, now it's been reworked a bit!

    * Added new text introduction to the independent kingdom screen
    * Added diplomats face to the introduction screen
    * Reworked the layout of the intro screen

    **NAME SUFFIXES**

    Lots of new suffixes and hero names for your world!

    * Made 10 suffixes more dynamic
    * Added new name suffix 'the Twisted' (+5 battlescore) (can be mixed to make 50+ other suffixes)
    * Added new name suffix 'the Earcutter' (+11 battlescore)
    * Added new name suffix 'the Toecutter' (+19 battlescore)
    * Added new name suffix 'Bloodaxe' (+36 battlescore) (credit u/RabidRab)
    * Added new name suffix 'Boneaxe' (+30 battlescore) (credit u/RabidRab)
    * Added new name suffix 'Skullaxe' (+40 battlescore) (credit u/RabidRab)
    * Added new name suffix 'Half-Axe' (+10 battlescore) (credit u/RabidRab)
    * Added new name suffix 'Hardaxe' (+15 battlescore) (credit u/RabidRab)
    * Added new name suffix 'Stoneaxe' (+12 battlescore) (credit u/RabidRab)
    * Added new name suffix 'Longaxe' (+17 battlescore) (credit u/RabidRab)
    * Added new name suffix 'the Axe-Wielder' (+20 battlescore) (credit u/RabidRab)
    * Added new name suffix 'the Axe Tosser' (+32 battlescore) (credit u/RabidRab)
    * Added new name suffix 'the Axe-Swinger' (+21 battlescore) (credit u/RabidRab)
    * Added new name suffix 'the Axe' (+39 battlescore) (credit u/RabidRab) (can be mixed to make 50+ other suffixes)

    **BLACKMARKET SLAVERS POST IMPROVED**

    The slavers post was added a while back but it was lacking, now it's been reworked and is far more up to scratch with the rest of the game!

    * Added new dynamic screen for hiring slaves (including 5 dynamic graphics)
    * Rewrote hiring slaves text
    * Added skug the post owners face to the hire screen
    * Fixed slave fight freedom text bug
    * Added new screen for not having enough gold to hire slaves
    * Added new screen for asking to hire more slaves than there are

    **HERO ORIGINS**

    Lots of new origin stories for champions

    * Added 'Smuggler' hero origin story
    * Added 'Mine and mine alone' hero origin story
    * Added 'village guard' hero origin story
    * Added 'kings guard' hero origin story
    * Added 'Bashed on head' hero origin story
    * Added 'Militia ambush' hero origin story
    * Added 'Militia Warband' hero origin story
    * Added 'Tavern Brawler' hero origin story

    **BLACKMARKET ENTRY EXPANSIONS**

    In one of my playthroughs I was not allowed in due to the blackmarket leader being a king-hater, I wanted to ask questions and complain so now you can!

    * Added new screen for not being allowed into blackmarket with guard graphic
    * Added ability to ask why you are being blocked from entry
    * Added ability to demand entry when blocked

    Here's what that looks like - https://i.imgur.com/edjDMpv.png

    **BUGFIXES**

    More bugfixes courtesy of Defender's giant helpful list and one from Ursur

    * Fixed Touching the goblinstone ruined it and spawned a camp of savages bug (credit Ursur)
    * Fixed the hall of zoology (credit Defender)
    * Fixed demon warder text (credit Defender)
    * Fixed grammar issues in demonic encounter
    * Fixed blackwall tavern dialogue text bug (credit Defender)
    * Fixed Blackmarket prison text bug (credit Defender)
    * Fixed Doomstone brotherhood rule six bug (credit Defender)
    * Fixed Blackmarket fight pit text bug (credit Defender)
    * Fixed mine talk dialogue bug (credit Defender)
    * Fixed slum pit dialogue bug

    **EVERYTHING ELSE**

    Some new little things and tweaks!

    * Added 3 new slum pit dialogues
    * Rewrote Gar'gallock tavern text (credit Defender)
    * Added new colonisation and destruction of goblinstone event (credit Ursur)
    * Added dynamic trumpet sound to the fight pit battle of two champions (credit Defender)
    * Made gold road theft event 1.5x rarer by default, 9x rarer for 90+ public opinion, 4x rarer for 70+ public op, 2x rarer for 30+ public op (credit Ursur)

    **THE DEVELOP-A-THON IS OVER**
    -
    Thank you everyone who's been suggesting ideas, commenting, and supporting me! When I told a friend of this challenge in a pub last week I was told it would be harder than I thought, and it was! it's been a lot of work but I'm glad it's been done, some of the stuff that's come out of this weeks series of updates has definitely improved the game and I've loved the input from everyone!

    This will most likely not be the last time Warsim get's a Develop-a-thon!

  3. Post
    #28
    Another little update I've done since the end of the Develop-a-thon, this one has a couple of nice features in it like the new knight 2 hero system and the new independent crown system.

    **KNIGHT 2 HERO SYSTEM**

    You can hire any number of heroes each turn to take up one of the five spots, but not your own tough knights, not anymore, now when you enter the list of heroes to recruit to the positions you will notice a new option. The new option allows you to bring forth a random knight of yours and declare them a champion, thanks /u/animalsbite for the suggestion!

    Here's the trial choice screen - https://i.imgur.com/8wVIDPq.png

    * Added ability to turn knight to hero on recruit hero screen (needs to do a trial to be promoted)
    * Added ability to give knight the trial 'Find a rock atop mount Saaroth' (hard, reward: public opinion)
    * Added ability to give knight the trial 'Find a random artifact' (finds a random artifact, reward: gold value of the random artifact)
    * Added ability to give knight the trial 'Brawl another hero' (reward: knight gains 5+ battlescore if he wins)
    * Added ability to bypass trial for a modest public opinion loss
    * Added ability to hold a ceremony (costs 100 gold) for the new champion
    * Added ability to proceed without ceremony for a modest public opinion loss
    * Added new knight heroes will have Aslona helmets in their face graphic
    * Added new knight heroes will have a special uniquely modified origin story including their journey as a knight to a hero
    * Added 5 different pre-set knight suffixes for the champions

    **SLIMES**

    Added a new slime creature warsim's system!

    * 266'823 new slime based races available in the game! (now 75 million total races)
    * Added New Race 'Slime Folk'
    * Added New Race 'Slimemen'
    * Added New Race 'Were-Slimes'
    * Added New Race 'Evolved Slimes'
    * Added New Race 'Half-Slimes'
    * Added New Race 'Shapeshifting Slimes'
    * Added New Race 'Exo-Slimes'
    * Added New Race 'Demi-Slimes'
    * Added New Race 'Slimelings'
    * Added new kingdom type 'Slimedom'
    * Added new creature 'Slime'

    **I CAN'T FACE THESE NAME SUFFIXES**

    * Added new name suffix 'the Facebreaker' (+15 battlescore)
    * Added new name suffix 'the Facemelter' (+30 battlescore)
    * Added new name suffix 'the Facecleaver' (+31 battlescore)
    * Added new name suffix 'the Facemasher' (+32 battlescore)
    * Added new name suffix 'the Facecrusher' (+33 battlescore)
    * Added new name suffix 'the Facestealer' (+40 battlescore)
    * Added new name suffix 'the Face-Eater' (+49 battlescore)
    * Added new name suffix 'the Facecarver' (+31 battlescore)
    * Added new name suffix 'the Fleshsculptor' (+39 battlescore) (credit Defender)

    **HERO ORIGIN STORIES**

    After adding the new knight to hero system which uses hero origin stories I thought adding another big burst of them would be good!

    * Added 'Used Wolf-hide coat seller' hero origin story
    * Added 'still an adventurer' hero origin story
    * Added 'Grandparents farm' hero origin story
    * Added 'Slave friend' hero origin story
    * Added 'Assaulted Recruiter' hero origin story
    * Added 'Village kid tournament' hero origin story
    * Added 'wouldnt you like to know' hero origin story
    * Added 'caravan guard scrappy' hero origin story
    * Added 'boring village guard life' hero origin story
    * Added 'Village guard burned village' hero origin story

    **QUIT CROWNING AROUND**

    I was playing around in the game the otherday and saw the sorry state of the crowns screen, it seemed more like an afterthought than anything interesting, I've updated the screen to vary depending on the personality of the kingdoms leader with each description and screen being more interesting than the solo default one that existed before

    Here's an example of the dung crown screen - https://i.imgur.com/GpJF6LJ.png

    * Rewrote classic viewing crown screen (now used for friendly and neutral leaders)
    * Fixed crown screen bypassing ascii filter
    * Added new screen for mercantile leaders crown (pay to see it)
    * Added new screen for strange leaders crown (stored in dung)
    * Added new screen for stupid leaders crown (on the ground)
    * Added new feature for hostile leaders (not letting you view crown at all)
    * Fixed crown screen text colour not being white

    **TALK TO ME**

    A bunch more dialogues to keep things interesting!

    * Added 3 scorpion pit dialogues
    * Added 3 artifact market dialogues
    * Added 3 mining dialogues
    * Added 3 slum pit dialogues
    * Added 3 generic blackmarket dialogues
    * Added 3 Ice Watch Tavern dialogues
    * Added 3 generic goblinwood tavern dialogues

    **BUGFIXES**

    * Fixed extra word bug in one of the under attack dialogues in prebattle
    * Fixed Gorge race prefix game breaking bug
    * Fixed dog kicking encounter text bug (credit Defender)
    * Fixed declaring new date text bug (credit Defender)
    * Fixed declaring new date intro text bug (credit Defender)
    * Fixed ascii filter not working for wheel of wealth in the Blackmarket (credit Defender)
    * Fixed kingdom menu issue for ascii free version screen reading (credit Defender)
    * Fixed numerous text bugs in history guild speaking to teachers (credit Defender)
    * Fixed independent kingdom messenger throne room encounter text spacing bug
    * Fixed missing gold gain notification in some throne room gold gift encounters
    * Fixed missing line and bad layout in destroying slavers fort text
    * Fixed fort northwatch description screen textwrap bug

    **EVERYTHING ELSE**

    * Rewrote destroying slavers fort text
    * Reworked all exploration text for ascii disabled version of warsim (credit Defender)

  4. Post
    #29
    Does anyone want this guys bot account bumping this thread every other week anymore?

  5. Post
    #30
    I'm interested in the game but the patch notes are a bit much.

  6. Post
    #31
    Huw2k8 wrote:
    I appreciate the feedback, haven't got much to share beyond changelogs at the moment but I'm hoping in time as people play it here there might be some that follow the thread
    You're just shooting yourself in the foot here by drowning out any discussion with walls of texts that nobody's gonna read.

  7. Post
    #32
    Hey guys, I appreciate all of the feedback, to be fair I post the gamelogs on reddit and steam usually to some discussion but I can see that on forums it might not be so fluid, I'm totally open for suggestions on how better engage with the community

    Thanks!

    - - - Updated - - -

    Bt wrote:
    Does anyone want this guys bot account bumping this thread every other week anymore?
    I wish I knew how to bot my changelogs out haha

  8. Post
    #33
    Check out this new article written on Warsim's 75 million races, https://medium.com/@huw2k8/the-indie...t-b9ee6ddf1102

  9. Post
    #34
    There's been lots going on recently but I've managed to squeeze a new update out, a couple of cool things in this one!

    **GMEK OF GOBLINWOOD**

    On suggestion of u/Dtyn8, I've added a fat double chinned wealthy goblin to goblinwood, to make things more interesting

    Here he is - https://i.imgur.com/0HUIpZp.png

    * Added Gmek's manor to merchant district in goblinwood
    * Added once per turn ability to ask for gold from Gmek
    * Added 7 dialogues to Gmek the Rich

    **CRASH COMMEMORATION**

    To commemorate my bike incident Dtyn8 suggested an awesome little nod to it in the exploration screen!

    * Added new exploration encounter 'white milestone' (+1 exploration chance) (credit u/Dtyn

    https://i.imgur.com/WrAaFcH.png

    **TROOP ASSIGNMENT SCREEN**

    This part of the pre-battle screens wasn't up to scratch, now it fits with the rest of the stuff and is dynamic instead of being the same fixed text each time!

    * Fixed line and text colour bug with troop assignement text
    * Added 5 dynamic different texts for troop assignement screen

    **MONFORT MINE IMPROVEMENTS**

    Just a couple of Miner improvements, get it, instead of minor! I'll show myself out...

    * Fixed Monfort mine tribute missing indicator text
    * Added new screen for capturing monfort mine
    * Added new screen for buying monfort mine
    * Added new screen for trying to buy monfort mine but not having the gold
    * Added ability to talk to monfort mine master and ask questions (5 dialogues)

    **CANT FACE THESE GOBLINS**

    Basically at this point it the more obscure this number gets the more varied the faces should be, now you can completely guarentee that any goblin you ever see in the game with a proc gen face will never be seen again by another player... ever

    * Added 3'593'375'723'520 new goblin faces (was 26.9 trillion, now 30.5 trillion)

    **DIPLOMACY SCREEN IMPROVEMENTS**

    Passed through these screens and saw they weren't all up to scratch, now they all have graphics and are laid out better!

    * Added new graphic to goblin clans diplomacy screen
    * Reworked goblin diplomacy screen text
    * Fixed colour issues with text colour and missing line in goblin clans diplomacy
    * Added new graphic to minor bandits diplomacy screen
    * Reworked minor bandits screen text
    * Fixed colour issues with text colour and missing line in minor bandits diplomacy
    * Added new graphic for refugee screen in diplomacy
    * Fixed colour issue with individual refugee diplomacy screen

    **NEW NAME SUFFIXES**

    * Added new name suffix 'the Accident-Prone' (-5 battlescore)
    * Added new name suffix 'Moonborn' (+10 battlescore)
    * Added new name suffix 'Moonshine' (+3 battlescore)
    * Added new name suffix 'Moonlove' (+4 battlescore)
    * Added new name suffix 'Rivers' (+1 battlescore)
    * Added new name suffix 'the Old-Hero' (+10 battlescore)
    * Added new name suffix 'the Once-Heroic' (+15 battlescore)
    * Added new name suffix 'the Once-Champion' (+11 battlescore)
    * Added new name suffix 'Once-Known' (+3 battlescore)
    * Added new name suffix 'the Once-Known' (+4 battlescore) (can be randomized to make 50+ variants)
    * Added new name suffix 'the Once-Famed' (+4 battlescore) (can be randomized to make 50+ variants)
    * Added new name suffix 'the Once-King' (+20 battlescore)
    * Added new name suffix 'the Once-God' (+25 battlescore)
    * Added new name suffix 'the Twice-Heroic' (+20 battlescore)
    * Added new name suffix 'the Twice-Known' (+6 battlescore) (can be randomized to make 50+ variants)
    * Added new name suffix 'the Twice-King' (+29 battlescore)
    * Added new name suffix 'the Roof Hopper' (+9 battlescore)
    * Added new name suffix 'the Skytoucher' (+19 battlescore)
    * Added new name suffix 'the Soultoucher' (+21 battlescore)
    * Added new name suffix 'the Bloodtoucher' (+16 battlescore)
    * Added new name suffix 'the Skulltoucher' (+17 battlescore)
    * Added new name suffix 'the Bonetoucher' (+15 battlescore)
    * Added new name suffix 'the Bladetoucher' (+4 battlescore)
    * Added new name suffix 'the Corpsetoucher' (+2 battlescore)
    * Added new name suffix 'the Deathtoucher' (+49 battlescore)

    **NEW RACE FIRST NAMES PACK**

    Now these races will each have a bunch of new names to keep things fresh, weather it's Tree-Thrower for giants or Dracuul for vampires!

    * Added 3 Abominations names
    * Added 3 Giants names
    * Added 3 Godlings names
    * Added 3 Protofolk names
    * Added 3 Zombie names
    * Added 3 Vampire names
    * Added 3 Kobold names
    * Added 3 Cthuul names
    * Added 3 Demon names
    * Added 3 Imp names
    * Added 3 gnome names
    * Added 3 goblin names
    * Added 3 orc names
    * Added 3 Lich names
    * Added 3 Ent names
    * Added 3 Dwarf names
    * Added 3 Human names

    **BUGFIXES**

    * Fixed throne room event guest layout and screen clear bug
    * Fixed demon throne room advice bug (credit u/Ceasar15)
    * Fixed coinflipper blackmarket money cleared text bug (credit Defender)
    * Fixed coinflipper grammar issues
    * Fixed your have x troops blackmarket text bug (credit Defender)
    * Fixed weaker guy gets luck text bug (credit Defender)

    **EVERYTHING ELSE**

    * Slightly reworked layout of adding new troops to blackmarket garrison

  10. Post
    #35
    https://i.imgur.com/Q1J4mCH.png

    Hey Guys,

    So in the last month Warsim has undergone a ton of development

    A month ago we had the gender choice update as well as 246 other features, we've had a develop-a-thon that saw 50 new features added each day for a week which included a custom character creator and tons of other features.

    We saw the goblin slaver update and the addition of spontaneous tournaments in the Arena. We saw the race selection update allowing for massively custom gameworlds.

    We saw weird stuff like over 100 thousand new helmets like these added to the game

    And we had the goblin update adding over 3 trillion new goblin faces among other features!

    To celebrate tons of improvement and addition to the game I'm doing a 30% off sale, I think the game is already fairly cheap for what you get but I want to entice as many people who are on the fence into trying it as possible, this game is a project of passion that has been in development for years and I want as many RPG fans to give this as chance as possible!

    - 30% OFF on steam and Itch.io
    https://itch.io/s/20244/warsim-the-realm-of-discounts
    http://store.steampowered.com/app/65...Aslona/?beta=0

    If you have the game already but think a friend might like it let them know!

    Thanks

    Huw Millward (Solo developer of Warsim)

  11. Post
    #36
    So let me start by saying this is one of my favourite additions to Warsim in a long time!

    **LET THE PEOPLE DRINK**

    The let the people drink aspect of the update is the meat of this, this is a major content update adding a new area of the game that includes lots of random events and interesting things, it adds a whole new dimension to the taverns of the world and a whole new way to explore them!

    To summarise, you can drink one of many drinks in various taverns with you getting drunker as they go on. Events can happen while you drink such as throwing up, getting into fights, talking to people, tons of random and weird events and so on.

    There is also the chance you passout or blackout if too drunk, this also results in additional random events!

    I wrote a huge number of Wiki pages over on the Warsim wiki to explain the detail of the drinking system, check it out here - https://github.com/Huw2k8/warsim/wiki/Taverns

    There's a page for every tavern, bartender, drink, and event!

    * Added new massive drinking system in game with tons of drinks, encounters and events
    * Added 2 new dialogues to Borwyn the Skullstomper
    * Rewrote lots of Rusty Dagger inn text to fit running joke of 'Me no speak human'
    * Added Blackmarket Pubcrawl
    * Added new dialogue to Karald in the Ox Head Tavern
    * Rewrote Ogloob intro text
    * Added new ogloob screen for viewing full bar
    * Added new dialogue to Nugmeek of the silver staff tavern
    * Added Blackmarket Pubcrawl sign in Dragon's Kneecap Tavern (dynamic based on goblin law)
    * Added 2 new option of dialogue with Ogloob in Blackrow Tavern
    * Added 3 new options of dialouge with Eswin Elf-Hater in Dragon's Kneecap Tavern
    * Updated Ogloob the ogres graphic in Blackrow
    * Rewrote 12 dice game intro text in Blackrow Tavern
    * Fixed text colour issue with dice game 12 in Blackrow Tavern
    * Added sound effects to dice game 12 in Blackrow Tavern

    Some screenshots from this:

    * https://imgur.com/sbrz14D
    * https://imgur.com/tg5x1ki
    * https://imgur.com/wV8AMqD

    **BRAWL PIT AND FIGHTER'S PIT IMPROVED BETTING**

    The brawl pit was in need of a little bit of a rework, now it's nicer!

    * Added new graphic and screens for betting in brawl pit and fighters pit
    * Added new screen and graphic for brawl pit
    * Fixed colour issue with victory screen in brawl pit
    * Fixed ability to choose a number other than 1 or 2 when choosing a fighter to bet on in brawl pit
    * Added screen to stop player betting more gold than they have in brawl pit
    * Added screen to stop player betting more gold than max bet in brawl pit
    * Reworked brawl pit victory screen text length
    * Added new bet gold notification text to victory screen in brawl pit

    **QUIT GHOSTING AROUND**

    The odds of getting a ghost kingdom are fairly small but even so it didn't make any sense that diplomacy worked the same for invisible ghosts as it does for others, now that's changed

    * Added new screen for diplomacy with ghost kingdom if you have seer stone
    * Added new screen for diplomacy with ghost kingdom without stone
    * Added ability to sacrfice to speak to ghost kingdom if they're evil
    * Added ability to learn about ghost kingdom
    * Added new sound 'ghost laugh' to the game

    **BLACK BANK ASSASSINATION**

    Now this has been reworked as it was super outdated and didn't even have a screen, I'm happy with how it's displayed now!

    * Added new graphics for Black Bank unpaid
    * Reworked dialougue for Black Bank unpaid
    * Added new option to Black Bank unpaid resolution screen
    * Added dynamic screens and sound effects to Black Bank unpaid
    * Added dynamic system to pay from both gold and bank if you need to combine them

    **BLACKMARKET IMPROVEMENTS**

    A couple of improvements to the Blackmarket, the main improvements to it still come from the Let the people drink aspect of the update.

    * Added 2 new random intro texts during century celebration festival
    * Added new alterate intro text for blackmarket ruled by decorator
    * Added 3 new random intro texts for Owned Blackmarket
    * Added 3 new random intro texts for Unowned Blackmarket
    * Fixed Blackmarket intro typo
    * Fixed Blackmarket intro grammar issues on multiple texts
    * Fixed wordwrap issue for Ogloob in Blackrow Tavern

    **NEW NAMES**

    Some name ideas courtesy of /u/elrinne, /u/lady-valkyrie and /u/Dtyn8!

    * Added 13 new female character names (thanks to u/lady-valkyrie & u/elrinne)
    * Added 2 new giant names (Bone-Chomper & Stone-Smasher) (credit u/Dtyn

    **BUGFIXES**

    A metric ton of bugfixes including some nasty stuff!

    * Fixed save crash bug (due to goblin slave update) (credit u/timedonutheart)
    * Fixed diplomacy skip after making peace with strange leader
    * Fixed ability to use dots in your name (causing save game invalidation) (credit u/blackskies4646)
    * Fixed race packs not containing certain races
    * Fixed blogroki race description bug
    * Fixed challenge grand champion text bug
    * Fixed heart of the world stab text bugs
    * Fixed Fjori text bugs (credit Defender)
    * Fixed celebratory soldiers encounter text colour
    * Fixed kindom spelling error (Credit Bones)
    * Fixed goblin berserkers not showing up in troop counts (credit u/TheGamingDictator)
    * Fixed Nugmeek dialouge word wrap
    * Fixed Nugmeek story being a massive block and split it between 3 screens
    * Fixed Karalds dialogue wrap in the Ox head
    * Fixed Karalds grammar issues in Ox head
    * Fixed Xeelor (demon head in ox head tavern) name typo
    * Fixed cloaked man Blackrow tavern shown in description when not there
    * Fixed Baiaa leaders refering to you as King regardless of what you chose title
    * Fixed Demon Warder refering to you as King regardless of title (credit Bones)
    * Fixed wordwrap for Doran the dim and Diran the Old in three blades Inn
    * Fixed layout of Diran the old's story into 2 screens
    * Fixed outlawed mercenary screen colour and exit issues (credit u/TheGamingDictator)
    * Fixed missing reference to foreign merc hall in outlawed merc screen (credit u/TheGamingDictator)
    * Fixed missing splitline in rewarding pickpocket group screen
    * Fixed missing moneyloss indicator to pickpocket group paid screen
    * Fixed 'he ones again' text bug in gnome heist

    **EVERYTHING ELSE**

    * Added screen for touching the heart of the world
    * Reworked Mushroom men into Shroomlings race (credit u/Pokemonerd25)
    * Added looted tag to menu when Blackmarket treasury is looted
    * Added ability to upgrade throne room from it's own screen (credit u/TheGamingDictator)
    * Updated fullscreen screen
    * Reworked main warsim screen for Ascii free version

  12. Post
    #37
    Huw2k8 wrote:
    I'm totally open for suggestions on how better engage with the community

    Thanks!
    Bullshit.

    Monthly updates or ban imo.

  13. Post
    #38
    Imma Kant wrote:
    Bullshit.

    Monthly updates or ban imo.
    ^This, it's kinda in self-promotion territory. There's no need for it when a google docs/pastebin link would suffice.